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2020
1 Pappas, Ilias; Mikalef, Patrick; Dwivedi, Yogesh K.; Jaccheri, Maria Letizia; Krogstie, John; Mäntymäki, M.
Digital Transformation for a Sustainable Society in the 21st Century: I3E 2019 IFIP WG 6.11 International Workshops Trondheim, Norway, September 18–20, 2019 Revised Selected Papers. Springer 2020 (ISBN 978-3-030-39633-6) ;Volum 573.177 s. IFIP Advances in Information and Communication Technology(1)
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2019
2 Brevik, Jostein; Jaccheri, Maria Letizia; Torrado Vidal, Juan Carlos.
Designing Software to Prevent Child Marriage Globally. I: Proceedings of the 18th ACM International Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2019 ISBN 978-1-4503-5152-2. s. -
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3 Cico, Orges; Jaccheri, Maria Letizia.
Industry trends in software engineering education: a systematic mapping study. I: Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings. IEEE 2019 ISBN 978-1-7281-1764-5. s. 292-293
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4 Evensen, Ingrid; Omfjord, Jens Brandsgård; Torrado Vidal, Juan Carlos; Gomez Escribano, Javier; Jaccheri, Maria Letizia.
Designing Game-Inspired Applications to Increase Daily PA for People with ID. I: Entertainment Computing and Serious Games. : Springer, Cham 2019 ISBN 978-3-030-34644-7. s. 377-382
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5 Gomez Escribano, Javier; Jaccheri, Maria Letizia; Maragoudakis, Manolis; Sharma, Kshitij.
Digital storytelling for good with Tappetina game. Entertainment Computing 2019 ;Volum 30. s. 1-9
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6 Lund, Eirik Harald; Jaccheri, Maria Letizia; Li, Jingyue; Cico, Orges; Bai, Xiaoying.
Blockchain and Sustainability: A Systematic Mapping Study. I: Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings. IEEE 2019 ISBN 978-1-7281-1764-5. s. 16-23
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7 Mangaroska, Katerina; Jaccheri, Maria Letizia; Vesin, Boban; Giannakos, Michail.
The Dynamics of Motivational and Emotional Challenges and Regulation Strategies in Customer-Driven Project-Based Learning. I: 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT). IEEE 2019 ISBN 978-1-7281-3485-7. s. 367-371
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8 Nguyen Duc, Anh; Jaccheri, Maria Letizia; Abrahamsson, Pekka Kalevi.
An empirical study on female participation in software project courses. I: Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings. IEEE 2019 ISBN 978-1-7281-1764-5. s. 240-241
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9 Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia.
Exploring children’s learning experience in constructionism-based coding activities through design-based research. Computers in Human Behavior 2019 ;Volum 99. s. 415-427
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10 Pappas, Ilias; Mikalef, Patrick; Dwivedi, Yogesh K.; Jaccheri, Maria Letizia; Krogstie, John; Mäntymäki, Matti.
Digital Transformation for a Sustainable Society in the 21st Century. 18th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2019, Trondheim, Norway, September 18–20, 2019, Proceedings. Springer Publishing Company 2019 (ISBN 978-3-030-29374-1) ;Volum 11701.811 s. Lecture Notes in Computer Science (LNCS)(1)
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11 Quayyum, Farzana; Pappas, Ilias; Jaccheri, Maria Letizia.
The Role of Big Data in Addressing Societal Challenges: A Systematic Mapping Study. Lecture Notes in Computer Science (LNCS) 2019 ;Volum 11701 LNCS. s. 151-163
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12 Rubegni, Elisa; Landoni, Monica; De Angeli, Antonella; Jaccheri, Maria Letizia.
Detecting Gender Stereotypes in Children Digital StoryTelling. I: Proceedings of the 18th ACM International Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2019 ISBN 978-1-4503-5152-2. s. 386-393
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13 Torrado Vidal, Juan Carlos; Jaccheri, Maria Letizia; Gomez Escribano, Javier.
Supporting self-evaluation for children with mental disabilities through Augmented Reality. 18th ACM International Conference on Interaction Design and Children; 2019-06-12 - 2019-06-15
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2018
14 Ahmed, Salah Uddin; Sundbø, Ingrid; Kvisli, Jon; Gulla, Jon Atle; Jaccheri, Maria Letizia; Nguyen Duc, Anh.
Evaluation of team dynamics in Norwegian projects for IT students. NIK: Norsk Informatikkonferanse 2018 s. -
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15 Berg, Vebjørn; Birkeland, Jørgen; Nguyen Duc, Anh; Pappas, Ilias; Jaccheri, Maria Letizia.
Software Startup Engineering: A Systematic Mapping Study. Journal of Systems and Software 2018 ;Volum 144. s. 255-274
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16 Berg, Vebjørn; Birkeland, Jørgen; Pappas, Ilias; Jaccheri, Maria Letizia.
The role of data analytics in startup companies: Exploring challenges and barriers. I: 17th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2018 Proceedings. Springer 2018 ISBN 978-3-030-02131-3. s. 205-216
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17 Giannakos, Michail; Divitini, Monica; Jaccheri, Maria Letizia; Iversen, Ole Sejer.
Proceedings of the Conference on Creativity and Making in Education. Association for Computing Machinery (ACM) 2018 (ISBN 978-1-4503-5371-7) 162 s.
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18 Giannakos, Michail; Jaccheri, Maria Letizia.
From players to makers: An empirical examination of factors that affect creative game development. International Journal of Child-Computer Interaction 2018 ;Volum 18. s. 27-36
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19 Giannakos, Michail; Jaccheri, Maria Letizia; Divitini, Monica.
Proceedings of the 17th ACM Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2018 (ISBN 978-1-4503-5152-2) 789 s.
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20 Gomez Escribano, Javier; Jaccheri, Maria Letizia; Baalsrud Hauge, Jannicke.
Entertainment Computing-A Key for Improving Inclusion and Reducing Gender Gap?. I: Entertainment Computing – ICEC 2018. Springer 2018 ISBN 978-3-319-99425-3. s. 388-391
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21 Gomez Escribano, Javier; Jaccheri, Maria Letizia; Torrado, Juan Carlos; Montoro, Germán.
Leo con lula, introducing global reading methods to children with ASD. I: Proceedings of the 17th ACM Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2018 ISBN 978-1-4503-5152-2. s. 420-426
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22 Guo, Hong; Gao, Shang; Trætteberg, Hallvard; Wang, Alf Inge; Jaccheri, Maria Letizia.
Ontology-Based Domain Analysis for Model Driven Pervasive Game Development. Information 2018 ;Volum 9.(5) s. 1-21
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23 Jaccheri, Maria Letizia; Gomez Escribano, Javier; Skarås, Sindre Berntsen.
Tappetina: An Ecosystem of Art, Software, and Research. I: Entertainment Computing – ICEC 2018. Springer 2018 ISBN 978-3-319-99425-3. s. 340-342
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24 Jaccheri, Maria Letizia; Khodambashi, Soudabeh; De Moor, Katrien; Özgöbek, Özlem; Kralevska, Katina.
Who Will Be the Leaders in Top Academic Positions in Entertainment Computing?. I: Entertainment Computing – ICEC 2018. Springer 2018 ISBN 978-3-319-99425-3.
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25 Katterfeldt, Eva-Sophie; Dittert, Nadine; Schelhowe, Heidi; Kafai, Yasmin B; Jaccheri, Maria Letizia; Gomez Escribano, Javier.
Sustaining girls' participation in STEM, gaming and making. I: Proceedings of the 17th ACM Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2018 ISBN 978-1-4503-5152-2. s. 713-719
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26 Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia.
Discovering children's competences in coding through the analysis of Scratch projects. IEEE Global Engineering Education Conference, EDUCON 2018 ;Volum 2018-April. s. 1127-1133
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27 Pappas, Ilias; Mora, Simone; Jaccheri, Maria Letizia; Mikalef, Patrick.
Empowering Social Innovators through Collaborative and Experiential Learning. I: EDUCON 2018 - Emerging Trends and Challenges of Engineering Education Education. IEEE 2018 ISBN 978-1-5386-2957-4. s. 1080-1088
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28 Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia.
Kid Coding Games and Artistic Robots: Attitudes and Gaze Behavior. I: Proceedings of the Conference on Creativity and Making in Education. Association for Computing Machinery (ACM) 2018 ISBN 978-1-4503-5371-7. s. 64-71
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29 Shikine, Nobumitsu; Yamanaka, Toshimasa; Jaccheri, Maria Letizia; Gomez Escribano, Javier; Hoshino, Junichi.
NOVELICA: A visual novel system to make people forget their negative feelings on mathematics. I: Entertainment Computing – ICEC 2018. Springer 2018 ISBN 978-3-319-99425-3. s. 329-333
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30 Skarås, Sindre Berntsen; Gomez Escribano, Javier; Jaccheri, Maria Letizia.
Playing with Empathy Through a Collaborative Storytelling Game. I: Entertainment Computing – ICEC 2018. Springer 2018 ISBN 978-3-319-99425-3. s. 254-259
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31 Skarås, Sindre Berntsen; Gomez Escribano, Javier; Jaccheri, Maria Letizia.
Tappetina's empathy game: a playground of storytelling and emotional understanding. I: Proceedings of the 17th ACM Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2018 ISBN 978-1-4503-5152-2. s. 509-512
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32 Vilarinho, Thomas; Floch, Jacqueline; Oliveira, Manuel Fradinho; Dinant, Inès; Pappas, Ilias; Mora, Simone; Jaccheri, Maria Letizia.
Experimenting a digital collaborative platform for supporting social innovation in multiple settings. 18th International Conference Innovations for Community Services I4CS 2018; 2018-06-18 - 2018-06-20
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33 Vilarinho, Thomas; Pappas, Ilias; Mora, Simone; Dinant, Inès; Floch, Jacqueline; Oliveira, Manuel Fradinho; Jaccheri, Maria Letizia.
Experimenting a Digital Collaborative Platform for Supporting Social Innovation in Multiple Settings. I: Innovations for Community Services : 18th International Conference, I4CS 2018, Žilina, Slovakia, June 18-20, 2018 : Proceedings. Springer 2018 ISBN 978-3-319-93407-5. s. 142-157
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34 Wyckmans, Annemie; Ahlers, Dirk; Driscoll, Patrick Arthur; Wibe, Håvard; Wang, Yu; Rød, Jan Ketil; Bunkholt, Aasmund; Jaccheri, Maria Letizia.
Systemic solutions for, with and in cities: Public-Private-People Partnerships, Innovation Playgrounds & Urban Living Labs. EU-China Living Lab Working Meeting; 2018-10-18 - 2018-10-18
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2017
35 Giannakos, Michail; Aalberg, Trond; Divitini, Monica; Jaccheri, Maria Letizia; Mikalef, Patrick; Pappas, Ilias; Sindre, Guttorm.
Identifying Dropout Factors in Information Technology Education: A Case Study. IEEE Global Engineering Education Conference, EDUCON 2017 s. 1187-1194
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36 Giarre, Laura; Tinnirello, Ilenia; Jaccheri, Maria Letizia.
In.Line: A Navigation Game For Visually Impaired People. I: Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference Proceedings. Springer 2017 ISBN 978-3-319-24588-1. s. -
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37 Ioannis, Leftheriotis; Giannakos, Michail; Jaccheri, Maria Letizia.
Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement. Smart Learning Environments 2017 ;Volum 4.(2) s. 1-19
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38 Jaccheri, Maria Letizia.
The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology. I: Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference Proceedings. Springer 2017 ISBN 978-3-319-24588-1. s. 392-395
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39 Jaccheri, Maria Letizia.
Å strekke seg mot noe større, å eksperimentere, å utvikle noe nytt. Universitetsavisa 2017
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40 Jaccheri, Maria Letizia; Berg, Truls A..
Nytt datainstitutt på NTNU åpner – skal ledes av Italiensk-norsk professor. http://www.innomag.no/nytt-datainstitutt-pa-ntnu-apner-skal- [Internett] 2017-01-13
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41 Jaccheri, Maria Letizia; Mishra, Deepti; Houmb, Siv Hilde; Omerovic, Aida; Papavlasopoulou, Sofia.
SikkerhetsLøypa-Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills. I: Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference Proceedings. Springer 2017 ISBN 978-3-319-24588-1. s. 157-168
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42 Jaccheri, Maria Letizia; Wang, Alf Inge; Ask, Kristine; Petersen, Sobah Abbas; Brend, Kristina.
Women and computer games (workshops and tutorials). Lecture Notes in Computer Science (LNCS) 2017 ;Volum 10507 LNCS. s. 510-512
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43 Mavroudi, Anna; Divitini, Monica; Giannakos, Michail; Jaccheri, Maria Letizia.
Local communities of computing education in Norway. I: 2017 IEEE Global Engineering Education Conference (EDUCON). IEEE 2017 ISBN 978-1-5090-5468-8. s. 1806-1810
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44 Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia.
Reviewing the affordances of tangible programming languages: Implications for design and practice. IEEE Global Engineering Education Conference, EDUCON 2017 s. 1811-1816
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45 Papavlasopoulou, Sofia; Sharma, Kshitij; Giannakos, Michail; Jaccheri, Maria Letizia.
Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities. I: Proceedings of the 2017 Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2017 ISBN 978-1-4503-4921-5. s. 171-181
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46 Pappas, Ilias; Cetusic, Luka; Giannakos, Michail; Jaccheri, Maria Letizia.
Mobile learning adoption through the lens of complexity theory and fsQCA. IEEE Global Engineering Education Conference, EDUCON 2017 s. 536-541
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47 Pappas, Ilias; Giannakos, Michail; Jaccheri, Maria Letizia; Sampson, Demetrios G.
Assessing Student Behavior in Computer Science Education with an fsQCA Approach: The Role of Gains and Barriers. ACM Transactions on Computing Education 2017 ;Volum 17.(2)
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48 Pappas, Ilias; Jaccheri, Maria Letizia; Mikalef, Patrick; Giannakos, Michail.
Social Innovation And Social Entrepreneurship Through Big Data: Developing A Reseach Agenda. I: The 11th Mediterranean Conference on Information Systems (MCIS). Association for Information Systems 2017 ISBN 979-12-200-2287-3.
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2016
49 Giannakos, Michail; Jaccheri, Maria Letizia; Krogstie, John.
Exploring the relationship between video lecture usage patterns and students' attitudes. British Journal of Educational Technology 2016 ;Volum 47.(6) s. 1259-1275
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50 Giannakos, Michail; Pappas, Ilias; Jaccheri, Maria Letizia; Sampson, Demetrios G..
Understanding student retention in computer science education: The role of environment, gains, barriers and usefulness. Education and Information Technologies : Official Journal of the IFIP technical committee on Education 2016 s. 1-18
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