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2017
1 Giannakos, Michail; Aalberg, Trond; Divitini, Monica; Jaccheri, Maria Letizia; Mikalef, Patrick; Pappas, Ilias; Sindre, Guttorm.
Identifying Dropout Factors in Information Technology Education: A Case Study. IEEE Global Engineering Education Conference, EDUCON 2017 s. 1187-1194
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2 Giarre, Laura; Tinnirello, Ilenia; Jaccheri, Maria Letizia.
In.Line: A Navigation Game For Visually Impaired People. I: Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference Proceedings. Springer 2017 ISBN 978-3-319-24588-1. s. -
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3 Ioannis, Leftheriotis; Giannakos, Michail; Jaccheri, Maria Letizia.
Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement. Smart Learning Environments 2017 ;Volum 4.(2) s. 1-19
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4 Jaccheri, Maria Letizia.
The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology. I: Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference Proceedings. Springer 2017 ISBN 978-3-319-24588-1. s. 392-395
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5 Jaccheri, Maria Letizia; Berg, Truls A..
Nytt datainstitutt på NTNU åpner – skal ledes av Italiensk-norsk professor. http://www.innomag.no/nytt-datainstitutt-pa-ntnu-apner-skal- [Internett] 2017-01-13
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6 Jaccheri, Maria Letizia; Mishra, Deepti; Houmb, Siv Hilde; Omerovic, Aida; Papavlasopoulou, Sofia.
SikkerhetsLøypa-Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills. I: Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference Proceedings. Springer 2017 ISBN 978-3-319-24588-1. s. 157-168
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7 Jaccheri, Maria Letizia; Wang, Alf Inge; Ask, Kristine; Petersen, Sobah Abbas; Brend, Kristina.
Women and computer games (workshops and tutorials). Lecture Notes in Computer Science 2017 ;Volum 10507 LNCS. s. 510-512
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8 Jaccheri, Maria Letizia; Wang, Alf Inge; Ask, Kristine; Petersen, Sobah Abbas; Brende, Kristina.
Women and computer games. I: Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference Proceedings. Springer 2017 ISBN 978-3-319-24588-1. s. -
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9 Mavroudi, Anna; Divitini, Monica; Giannakos, Michail; Jaccheri, Maria Letizia.
Local communities of computing education in Norway. IEEE 2017 (ISBN 978-1-5090-5467-1) 5 s. IEEE Global Engineering Education Conference, EDUCON
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10 Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia.
Reviewing the affordances of tangible programming languages: Implications for design and practice. IEEE Global Engineering Education Conference, EDUCON 2017 s. 1811-1816
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11 Papavlasopoulou, Sofia; Sharma, Kshitij; Giannakos, Michail; Jaccheri, Maria Letizia.
Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities. I: Proceedings of the 2017 Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2017 ISBN 978-1-4503-4921-5. s. 171-181
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12 Pappas, Ilias; Cetusic, Luka; Giannakos, Michail; Jaccheri, Maria Letizia.
Mobile learning adoption through the lens of complexity theory and fsQCA. IEEE Global Engineering Education Conference, EDUCON 2017 s. 536-541
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13 Pappas, Ilias; Giannakos, Michail; Jaccheri, Maria Letizia; Sampson, Demetrios G.
Assessing Student Behavior in Computer Science Education with an fsQCA Approach: The Role of Gains and Barriers. ACM Transactions on Computing Education 2017 ;Volum 17.(2)
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2016
14 Giannakos, Michail; Jaccheri, Maria Letizia; Krogstie, John.
Exploring the relationship between video lecture usage patterns and students' attitudes. British Journal of Educational Technology 2016 ;Volum 47.(6) s. 1259-1275
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15 Giannakos, Michail; Pappas, Ilias; Jaccheri, Maria Letizia; Sampson, Demetrios G..
Understanding student retention in computer science education: The role of environment, gains, barriers and usefulness. Education and Information Technologies : Official Journal of the IFIP technical committee on Education 2016 s. 1-18
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16 Jaccheri, Maria Letizia.
The Little Doormaid: Tappetina. : CreateSpace Independent Publishing Platform 2016 (ISBN 978-1539083177) 24 s.
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17 Jaccheri, Maria Letizia; Opheim, Aagot.
Letizia har få kvinnelige kolleger - gir ut barnebok om algoritmer og kvinner. http://tinyurl.com/zm2hqu4 [Avis] 2016-11-13
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18 Leftheriotis, Ioannis; Chorianopoulos, Konstantinos; Jaccheri, Maria Letizia.
Design and implement chords and personal windows for multi-user collaboration on a large multi-touch vertical display. Human-centric Computing and Information Sciences 2016 ;Volum 6.(1)
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19 Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia.
Creative Programming Experiences for Teenagers: Attitudes, Performance and Gender Differences. I: Proceedings of the The 15th International Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2016 ISBN 978-1-4503-4313-8. s. 565-570
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20 Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia.
Empirical studies on the Maker Movement, a promising approach to learning: A literature review. Entertainment Computing 2016 ;Volum 18. s. 57-78
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21 Pappas, Ilias; Aalberg, Trond; Giannakos, Michail; Jaccheri, Maria Letizia; Mikalef, Patrik; Sindre, Guttorm.
Gender Differences in Computer Science Education: Lessons Learnt from an Empirical Study at NTNU. NIK: Norsk Informatikkonferanse 2016
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22 Pappas, Ilias; Giannakos, Michail; Jaccheri, Maria Letizia.
Investigating Factors Influencing Students' Intention to Dropout Computer Science Studies. I: Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association for Computing Machinery (ACM) 2016 ISBN 978-1-4503-4231-5. s. 198-203
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23 Øien, Geir Egil; Breivik, Morten; Hergum, Ragnar; Ildstad, Erling; Jaccheri, Maria Letizia; Rønquist, Einar; Øverby, Harald.
Teknisk kybernetikk og elkraftteknikk må organiseres sammen med resten av NTNUs IKT- og elektrofag. Universitetsavisa 2016
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2015
24 Chorianopoulos, Konstantinos; Divitini, Monica; Baalsrud Hauge, Jannicke; Jaccheri, Maria Letizia; Malaka, Rainer.
Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 (ISBN 978-3-319-24588-1) 583 s. Lecture Notes in Computer Science(1)
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25 Garneli, Varvara; Giannakos, Michail; Chorianopoulos, Konstantinos; Jaccheri, Maria Letizia.
Serious game development as a creative learning experience: lessons learnt. I: 2015 IEEE/ACM 37th IEEE International Conference on Software Engineering. IEEE 2015 ISBN 978-1-4799-1934-5. s. 36-42
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26 Giannakos, Michail; Holme, Finn Inderhaug; Jaccheri, Maria Letizia; Marquez, Irene Dominguez; Papavlasopoulou, Sofia; Visser, Ilse Gerda.
Can Interactive Art Installations Attract 15 Years Old Students to Coding?. I: Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 ISBN 978-3-319-24588-1. s. 529-532
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27 Giannakos, Michail; Jaccheri, Maria Letizia; Krogstie, John.
How Video Usage Styles Affect Student Engagement? Implications for Video-Based Learning Environments. Lecture Notes in Educational Technology 2015 s. 157-163
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28 Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Gao, Shang; Jaccheri, Maria Letizia.
Lessons from Practicing an Adapted Model Driven Approach in Game Development.. I: Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 ISBN 978-3-319-24588-1. s. 451-456-
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29 Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Gao, Shang; Jaccheri, Maria Letizia.
RealCoins: A Case Study of Enhanced Model Driven Development for Pervasive Games. International Journal of Multimedia and Ubiquitous Engineering 2015 ;Volum 10.(5) s. 395-410
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30 Hagen, Kristoffer; Weie, Stian; Chorianopoulos, Konstantinos; Wang, Alf Inge; Jaccheri, Maria Letizia.
Pedal Tanks: A Multiplayer Exergame Based on Teamwork and Competition. I: Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 ISBN 978-3-319-24588-1. s. 539-545
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31 Leftheriotis, Ioannis; Giannakos, Michail; Chorianopoulos, Konstantinos; Jaccheri, Maria Letizia.
Interaction Space of Chords on a Vertical Multi-touch Screen. I: Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces. Association for Computing Machinery (ACM) 2015 ISBN 978-1-4503-3899-8. s. 355-360
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32 Leftheriotis, Ioannis; Giannakos, Michail; Chorianopoulos, Konstantinos; Jaccheri, Maria Letizia.
Investigating the Potential of a Two-finger Chord Button in Multi-touch Applications. I: Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces. Association for Computing Machinery (ACM) 2015 ISBN 978-1-4503-3899-8. s. 337-342
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33 Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia.
Designing creative programing experiences for 15 years old students. CEUR Workshop Proceedings 2015 ;Volum 1450. s. 37-44
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34 Wang, Alf Inge; Asplem, Mari Hansen; Aasbakken, Mia; Jaccheri, Maria Letizia.
Game-Based Interactive Campaign Using Motion-Sensing Technology. I: Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 ISBN 978-3-319-24588-1. s. 195-208
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35 Wang, Alf Inge; Asplem, Mari Hansen; Aasbakken, Mia; Jaccheri, Maria Letizia.
Game-based interactive campaign using motion-sensing technology. Lecture Notes in Computer Science 2015 ;Volum 9353. s. 195-208
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2014
36 Giannakos, Michail; Jaccheri, Maria Letizia.
Code your own game: The case of children with hearing impairments. Lecture Notes in Computer Science 2014 ;Volum 8770. s. 108-116
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37 Giannakos, Michail; Jaccheri, Maria Letizia; Krogstie, John.
Looking at MOOCs rapid growth through thelens of video-based learning research. International Journal: Emerging Technologies in Learning 2014 ;Volum 9.(1) s. 35-38
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38 Giannakos, Michail; Jaccheri, Maria Letizia; Leftheriotis, Ioannis.
Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities. Lecture Notes in Computer Science 2014 ;Volum 8523. s. 398-409
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39 Jaccheri, Maria Letizia.
8. mars: Gleden av å være kvinne i IT-verdenen. Adresseavisen 2014
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2013
40 Anvaari, Mohsen; Conradi, Reidar; Jaccheri, Maria Letizia.
Architectural Decision-Making in Enterprises: Preliminary Findings from an Exploratory Study in Norwegian Electricity Industry. Lecture Notes in Computer Science 2013 ;Volum 7957. s. -
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41 Garneli, Varvara; Giannakos, Michail; Chorianopoulos, Konstantinos; Jaccheri, Maria Letizia.
Learning by Playing and Learning by Making. Lecture Notes in Computer Science 2013 ;Volum 8101. s. 76-85
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42 Giannakis, Konstantinos; Chorianopoulos, Konstantinos; Jaccheri, Maria Letizia.
User Requirements for Gamifying Sports Software. I: 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change. IEEE Press 2013 ISBN 97814673-6263-4. s. 22-26
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43 Giannakos, Michail; Jaccheri, Maria Letizia.
An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments. Lecture Notes in Computer Science 2013 ;Volum 8215. s. 160-163
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44 Giannakos, Michail; Jaccheri, Maria Letizia.
Designing creative activities for children: the importance of collaboration and the threat of losing control. I: Proceedings of the 12th International Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2013 ISBN 978-1-4503-1918-8. s. 336-339
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45 Giannakos, Michail; Jaccheri, Maria Letizia.
Software and HardwareIntensive Activities for Supporting Creative Learning. ERCIM News 2013 (93) s. 55-55
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46 Giannakos, Michail; Jaccheri, Maria Letizia.
What motivates children to become creators of digital enriched artifacts?. I: Proceedings of the 9th ACM Conference on Creativity & Cognition. Association for Computing Machinery (ACM) 2013 ISBN 978-1-4503-2150-1. s. 104-113
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47 Giannakos, Michail; Jaccheri, Maria Letizia; Morasca, Sandro.
An empirical examination of behavioral factors in creative development of game prototypes. Lecture Notes in Computer Science 2013 ;Volum 8215. s. 3-8
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48 Giannakos, Michail; Jaccheri, Maria Letizia; Proto, Roberta.
Teaching Computer Science to Young Children through Creativity: Lessons Learned from the Case of Norway. I: Proceedings of the 3rd Computer Science Education Research Conference on Computer Science Education Research (CSERC '13). Association for Computing Machinery (ACM) 2013 ISBN 978 94 91465 94 9. s. 103-111
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49 Høiseth, Marikken; Giannakos, Michail; Alsos, Ole Andreas; Jaccheri, Maria Letizia; Asheim, Jonas.
Designing healthcare games and applications for toddlers. I: Proceedings of the 12th International Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2013 ISBN 978-1-4503-1918-8. s. 137-146
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50 Høiseth, Marikken; Giannakos, Michail; Jaccheri, Maria Letizia.
Research-derived guidelines for designing toddlers' healthcare games. I: CHI '13 Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery (ACM) 2013 ISBN 978-1-4503-1952-2. s. 451-456
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