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Viser treff 1-4 av 4

2021
1 Subramanian, Sruti; Skjæret-Maroni, Nina; Dahl, Yngve.
Systematic Review of Design Guidelines for Full-Body Interactive Games. Interacting with computers 2021
NTNU Untitled
 
2020
2 Subramanian, Sruti; Dahl, Yngve; Vereijken, Beatrix; Svanæs, Dag.
ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults. I: OZCHI'20: Proceedings of the 32nd Australian Conference on Human-Computer-Interaction. ACM Publications 2020 ISBN 978-1-4503-8975-4. s. 233-244
NTNU Untitled
 
2019
3 Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag.
Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame. Games for Health Journal 2019 ;Volum 9.(1) s. -
NTNU Untitled
 
4 Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag.
Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame. I: 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH). IEEE conference proceedings 2019 ISBN 978-1-7281-0300-6.
NTNU Untitled