Current Research Information SysTem In Norway

 English version

Logg inn
Om Cristin
Eksporter til

Viser treff 1-6 av 6

1 Subramanian, Sruti.
Designing movement based interactive technology supporting balance training in older adults. : NTNU Trondheim 2021 (ISBN 978-82-326-5291-4) 183 s.
NTNU Untitled
2 Subramanian, Sruti; Skjæret-Maroni, Nina; Dahl, Yngve.
Systematic Review of Design Guidelines for Full-Body Interactive Games. Interacting with computers 2021
NTNU Untitled
3 Svanæs, Dag; Scharvet, Lyngby A.; Bärnhold, Magnus; Røsand, Terje; Subramanian, Sruti.
UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine.. I: Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments. 15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II. Springer 2021 ISBN 978-3-030-78094-4. s. 378-388
NTNU Untitled
4 Subramanian, Sruti; Dahl, Yngve; Vereijken, Beatrix; Svanæs, Dag.
ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults. I: OZCHI'20: Proceedings of the 32nd Australian Conference on Human-Computer-Interaction. ACM Publications 2020 ISBN 978-1-4503-8975-4. s. 233-244
NTNU Untitled
5 Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag.
Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame. Games for Health Journal 2019 ;Volum 9.(1) s. -
NTNU Untitled
6 Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag.
Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame. I: 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH). IEEE conference proceedings 2019 ISBN 978-1-7281-0300-6.
NTNU Untitled