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2020
1 Lundedal Hammar, Emil.
Dansk spilfirma rammer guldåre i den globale spilindustri. Politiken [Avis] 2020-05-13
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2 Lundedal Hammar, Emil.
Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers. Gamevironments 2020 ;Volum 13.
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3 Lundedal Hammar, Emil.
Mandehørm og sexisme: Kulturen hos computerspillere skal ændres. Dagbladet Ringkøbing-Skjern [Avis] 2020-08-16
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4 Lundedal Hammar, Emil.
Mer vold og færre kvinner i historiske dataspill. Forskning.no [Internett] 2020-05-19
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5 Lundedal Hammar, Emil.
Playing Virtual Jim Crow in Mafia III - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture. Game Studies 2020 ;Volum 20.(1)
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6 Lundedal Hammar, Emil.
Profittpress gjør store dataspill voldelige, ensidige og mannsdominerte. UiT Presse [Internett] 2020-05-06
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7 Lundedal Hammar, Emil.
Spilgigant undskylder for omfattende sexchikane: 'Vi er virkelig kede af det'. Danmarks Radio [Internett] 2020-07-06
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8 Lundedal Hammar, Emil.
The Games Industry as 21st Century Imperialism & Its Cultivation of Fascism. DiGRA 2020 International Conference: Play Everywhere; 2020-06-02 - 2020-06-06
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9 Lundedal Hammar, Emil.
The Relation Between Production & Form: Red Dead Redemption 2 & Mnemonic Hegemony. DiGRA 2020 International Conference: Play Everywhere; 2020-06-02 - 2020-06-06
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10 Lundedal Hammar, Emil.
The significance of political economy for the understanding of digital games. Invited guest lecture; 2020-01-07
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11 Lundedal Hammar, Emil; de Wildt, Lars; Mukherjee, Souvik; Pelletier, Caroline.
Politics of Production: Videogames 10 years after Games of Empire. Games and Culture 2020 s. 1-7
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12 Pötzsch, Holger; Hammar, Emil.
Playing Perpetrators: Interrogating Evil in Videogames about Violent Conflicts. I: The Routledge International Handbook of Perpetrator Studies. Routledge 2020 ISBN 978-1-138-10324-5. s. 343-355
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2019
13 Beyer, Christian; Bockwoldt, Juliane C; Hammar, Emil; Pötzsch, Holger.
Seeing (With, Through, and As) Monsters—An Introduction to the Special Issue. Nordlit 2019 ;Volum 42. s. 11-24
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14 Hammar, Emil.
Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015). Nordlit 2019 (42) s. 279-300
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15 Hammar, Emil.
Producing Play under Mnemonic Hegemony: The Political Economy of Memory Production in the Videogames Industry.. Digital Culture & Society 2019 ;Volum 5.(1) s. 61-83
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16 Hammar, Emil; Woodcock, Jamie.
The Political Economy of Wargames: The Production of History and Memory in Military Video Games. I: War Games: Memory, Militarism and the Subject of Play. Bloomsbury Academic 2019 ISBN 978-1-5013-5115-0. s. 53-72
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17 Lundedal Hammar, Emil.
Den danske spilbranche udsat for massiv kritik: Nu giver cheferne svar på tiltale. Danmarks Radio [Internett] 2019-06-27
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18 Lundedal Hammar, Emil.
Ekstreme arbejdstider og konstant frygt: Sådan bliver verdens mest populære computerspil til. Danmarks Radio [Internett] 2019-06-10
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19 Lundedal Hammar, Emil.
Samfunn, makt og dataspill som kanarifuglen i kullgruven. Spilltanken - dataspill som kunst- og kulturuttrykk i Den kulturelle skolesekken; 2019-09-17 - 2019-09-17
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20 Lundedal Hammar, Emil.
Stress og ulidelige arbejdsforhold fik Pernille til at flytte fra Danmark: 'Jeg følte en konstant knugende angst'. Danmarks Radio [Internett] 2019-06-24
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21 Pötzsch, Holger; Bockwoldt, Juliane C; Lundedal Hammar, Emil; Beyer, Christian.
Seeing (With, Through, and As) Monsters. Nordlit 2019 ;Volum 42.
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2018
22 Aarseth, Espen; Lundedal Hammar, Emil.
No Worries? Game Research in Denmark 1984-2014. I: Cultures of Computer Game Concerns - The Child Across Families, Law, Science and Industry. Transcript Verlag 2018 ISBN 978-3-8376-3934-6. s. 311-326
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23 Lundedal Hammar, Emil.
Digital games, cultural memory, & hegemony. DiGRA International Conference; 2018-07-25 - 2018-07-28
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24 Lundedal Hammar, Emil.
Emil (32) forsker på dataspill: – Det er en markedsgrunn til at man kan spille ei lesbisk kvinne gjennom krigen i Narvik. Fremover [Avis] 2018-06-30
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25 Lundedal Hammar, Emil.
Game developers & mnemonic hegemony in historical digital games. Guest Lecture; 2018-06-28 - 2018-06-28
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26 Lundedal Hammar, Emil.
Historical museums & playing hegemonic pasts – the tension between production and appropriative practices of play. DiGRA International Conference; 2018-07-25 - 2018-07-28
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27 Lundedal Hammar, Emil.
Mnemonic hegemony in historical digital games. Guest Lecture; 2018-06-14 - 2018-06-14
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28 Lundedal Hammar, Emil.
Nytt dataspill kan endre vårt minne av krigen. Forskning.no 2018
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29 Lundedal Hammar, Emil.
Playing the past: The hegemonic memory politics of producing and playing historical digital games. Guest Lecture; 2018-04-24 - 2018-04-24
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30 Lundedal Hammar, Emil.
Producing & playing within mnemonic hegemony: The contrasting production & reception of Company of Heroes 1 & 2. CEEGS 2018; 2018-10-11 - 2018-10-13
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31 Lundedal Hammar, Emil.
The Trials and Tribulations of Historical Game Development - The Political Economy of Ludic Cultural Memory. WARGAME: Player Perspectives; 2018-03-12 - 2018-03-13
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32 Lundedal Hammar, Emil.
Virtual mnemonic hegemony: the political economy of historical digital games. Guest Lecture; 2018-05-14 - 2018-05-14
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33 Lundedal Hammar, Emil; Andersen, Karl Erik.
Spillere i harnisk over at hovedkarakteren er en norsktalende motstandskvinne. iTromsø [Avis] 2018-11-21
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34 Lundedal Hammar, Emil; Arntsen, Julie.
Hovedkarakteren i «Battlefield V» er en norsktalende kvinne: – Høres underlig ut. Fremover [Avis] 2018-11-21
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35 Lundedal Hammar, Emil; de Smale, Stephanie.
Playful Memory-Making: Studying Memory in Games. Workshop; 2018-06-12 - 2018-06-12
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36 Lundedal Hammar, Emil; Hauan, Anne; Geir, Hevnskjel Ringvold.
Kan dataspill fungere som mer enn underholdning?. Observatoriet podcast [Radio] 2018-11-18
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37 Lundedal Hammar, Emil; Lambertsen, Ole-Fredrik.
Motstandshelten Solveig kan bli mer kjent enn Max Manus. NRK [Avis] 2018-11-20
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38 Lundedal Hammar, Emil; Pötzsch, Holger.
Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?. Nordlys 2018
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39 Lundedal Hammar, Emil; Pötzsch, Holger.
Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?. Pressfire 2018
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40 Lundedal Hammar, Emil; Pötzsch, Holger; de Smale, Stephanie.
Framing Form: Steps Towards a Critical Transnational Sociology of Games and Play. CEEGS 2018; 2018-10-11 - 2018-10-13
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41 Mukherjee, Souvik; Lundedal Hammar, Emil.
Introduction to the Special Issue on Postcolonial Perspectives in Game Studies. Open Library of Humanities 2018 ;Volum 4.(2) s. 33-
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2017
42 Lundedal Hammar, Emil.
Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry. Rethinking history 2017 ;Volum 21.(3) s. 372-395
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43 Lundedal Hammar, Emil.
De uberørtes protest! Angela Nagles ’Kill All Normies’ og det usolidariske moderate centrum. Friktion. Magasin for køn, krop & kultur 2017 (15)
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44 Lundedal Hammar, Emil.
Digitale slavar av historiske traume. I: Spillmagi - Fortellinger om dataspill. Oslo: Frekk Forlag 2017 ISBN 978-82-93097-35-8.
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45 Lundedal Hammar, Emil.
GoGoGozo - 3 years of playful field encounters. GoGoGozo Launch Event; 2017-07-10 - 2017-07-12
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46 Lundedal Hammar, Emil.
Hegemonic Consumption of the Other in Historical Digital Games. Re/Making the Past: Historical Fictions & Identities; 2017-11-02 - 2017-11-03
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47 Lundedal Hammar, Emil.
Hegemonic structures in the social and material relations of historical digital game production networks and their cultural consumption. WARGAME Symposium; 2017-09-13 - 2017-09-16
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48 Lundedal Hammar, Emil.
Keynote: Game Analysis - An Approach. SimFishCon17; 2017-11-06 - 2017-11-07
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49 Lundedal Hammar, Emil.
The Political Economy of Historical Digital Games. Media Development 2017 ;Volum LXIV.(4) s. 25-29
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2016
50 Lundedal Hammar, Emil.
Cultural Memory, Digital Games, & Marginalized Identities – Design, Production, Performance. IAMCR 2016; 2016-07-26 - 2016-07-31
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