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2019
1 Gianni, Francesco Valerio; Klecha, Lisa; Divitini, Monica.
Tiles-Reflection: Designing for Reflective Learning and Change Behaviour in the Smart City.. I: The Interplay of Data, Technology, Place and People for Smart Learning. Springer Publishing Company 2019 ISBN 978-3-319-92022-1. s. 70-82
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2 Rouhani, Majid; Divitini, Monica; Vujosevic, Vojislav; Stai, Sondre; Olstad, Hege Annette.
Presentation of the paper at the conference: "Programming for teachers: Reflections on the design of a course supporting flexible learning trajectories.". The 18th IFIP Conference on e-Business, e-Services and e-Society; 2019-09-18 - 2019-09-20
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2018
3 Burd, Barry; Barker, Lecia; Divitini, Monica; Guerra, Jorge Guerra; Fermin Perez, Felix Armando; Russell, Ingrid; Siever, Bill; Tudor, Liviana; McCarthy, Michael; Pollock, Ian.
The internet of things in cs education: Updating curricula and exploring pedagogy. Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE 2018 s. 366-367
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4 Divitini, Monica.
Introduction to UMI-Sci-Ed project for the IPIT participants. IPIT kickoff meeting; 2018-06-04 - 2018-06-06
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5 Giannakos, Michail; Divitini, Monica; Jaccheri, Maria Letizia; Iversen, Ole Sejer.
Proceedings of the Conference on Creativity and Making in Education. Association for Computing Machinery (ACM) 2018 (ISBN 978-1-4503-5371-7) 162 s.
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6 Giannakos, Michail; Jaccheri, Maria Letizia; Divitini, Monica.
Proceedings of the 17th ACM Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2018 (ISBN 978-1-4503-5152-2) 789 s.
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7 Gianni, Francesco Valerio; Divitini, Monica.
Designing IoT Applications for Smart Cities: extending the Tiles Ideation Toolkit. ID&A Interaction design & architecture(s) 2018 (35) s. 100-116
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8 Gianni, Francesco Valerio; Mora, Simone; Divitini, Monica.
Rapid prototyping internet of things applications for augmented objects: The tiles toolkit approach. Lecture Notes in Computer Science 2018 ;Volum 11249 LNCS. s. 204-220
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9 Gianni, Francesco Valerio; Mora, Simone; Divitini, Monica.
RapIoT toolkit: Rapid prototyping of collaborative Internet of Things applications. Future generations computer systems 2018 ;Volum 95. s. 867-879
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10 Mavroudi, Anna; Divitini, Monica; Gianni, Francesco Valerio; Mora, Simone; Kvittem, Dag Rune.
Designing IoT Applications in Lower Secondary Schools. I: EDUCON 2018 - Emerging Trends and Challenges of Engineering Education Education. IEEE 2018 ISBN 978-1-5386-2957-4. s. 1120-1126
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11 Mavroudi, Anna; Divitini, Monica; Mora, Simone; Gianni, Francesco Valerio.
Game-Based Learning for IoT: the Tiles inventor toolkit. I: Interactive Mobile Communication Technologies and Learning, Proceedings of the 11th IMCL Conference. Springer Publishing Company 2018 ISBN 978-3-319-75174-0. s. 294-305
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12 Mealha, Óscar; Divitini, Monica; Rehm, Matthias.
Citizen, Territory and Technologies: Smart Learning Contexts and Practices. Springer 2018 (ISBN 978-3-319-61321-5) ;Volum 80.228 s. Smart Innovation, Systems and Technologies(1)
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13 Mora, Simone; Gianni, Francesco Valerio; Nichele, Stefano; Divitini, Monica.
Introducing IoT Competencies to First-Year University Students With The Tiles Toolkit. I: Proceedings of the 7th Computer Science Education Research Conference. ACM Publications 2018 ISBN 978-1-4503-6624-3. s. 26-34
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14 Reiersølmoen, Mikael; Gianni, Francesco Valerio; Divitini, Monica.
DELTA: Promoting Young People Participation in Urban Planning. I: Citizen, Territory and Technologies: Smart Learning Contexts and Practices. Springer 2018 ISBN 978-3-319-61321-5. s. 77-89
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2017
15 Divitini, Monica; Giannakos, Michail; Mora, Simone; Papavlasopoulou, Sofia; Iversen, Ole Sejer.
Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects. I: Proceedings of the 2017 Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2017 ISBN 978-1-4503-4921-5. s. 757-760
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16 Giannakos, Michail; Aalberg, Trond; Divitini, Monica; Jaccheri, Maria Letizia; Mikalef, Patrick; Pappas, Ilias; Sindre, Guttorm.
Identifying Dropout Factors in Information Technology Education: A Case Study. IEEE Global Engineering Education Conference, EDUCON 2017 s. 1187-1194
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17 Giannakos, Michail; Divitini, Monica; Ole Sejer, Iversen.
Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making. Entertainment Computing 2017 ;Volum 21. s. 77-81
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18 Gianni, Francesco Valerio; Divitini, Monica; Mora, Simone; Klecha, Lisa.
Design of Smart City Services for and With Citizens – Reflecting on The Experience with TILES Workshops. NTNU Sustainability Science Conference; 2017-10-18 - 2017-10-20
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19 Mavroudi, Anna; Divitini, Monica.
A case of career consultancy in STEM for youths. Lecture Notes in Computer Science 2017 ;Volum 10474 LNCS. s. 571-575
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20 Mavroudi, Anna; Divitini, Monica; Giannakos, Michail; Jaccheri, Maria Letizia.
Local communities of computing education in Norway. I: 2017 IEEE Global Engineering Education Conference (EDUCON). IEEE 2017 ISBN 978-1-5090-5468-8. s. 1806-1810
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21 Mavroudi, Anna; Economides, Anastasios; Fragkou, Olga; Nikou, Stavros; Divitini, Monica; Giannakos, Michail; Kameas, Achilles.
Motivating students with Mobiles, Ubiquitous applications and the Internet of Things for STEM (MUMI4STEM). IEEE Global Engineering Education Conference, EDUCON 2017 s. 37-38
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22 Mora, Simone; Gianni, Francesco Valerio; Divitini, Monica.
Tiles: A Card-based Ideation Toolkit for the Internet of Things. I: Proceedings of the 2017 Conference on Designing Interactive Systems. ACM Digital Library 2017 ISBN 978-1-4503-4922-2.
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23 Serussi, Sarah; Divitini, Monica.
GIRLS AND COMPUTING IN LOWER SECONDARY EDUCATION: The surprisingly unsurprising results of a Norwegian exploratory study. NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi 2017 ;Volum 25.(1)
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2016
24 Ardito, Carmelo; Bellucci, Andrea; Desolda, Giuseppe; Divitini, Monica; Mora, Simone.
SERVE: Smart Ecosystems cReation by Visual dEsign Authoring Internet of Things and Smart Objects Applications. I: AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces. ACM Publications 2016 ISBN 978-1-4503-4131-8. s. 372-375
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25 Gennari, Rosella; Divitini, Monica; Dodero, Gabriella.
Player and learner eXperience-PaLX. ID&A Interaction design & architecture(s) 2016 ;Volum 29.(1) s. 3-5
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26 Giannakos, Michail; Divitini, Monica.
Making as a Pathway to Foster Joyful Engagement & Creativity in Learning. I: Proceedings of the The 15th International Conference on Interaction Design and Children. Association for Computing Machinery (ACM) 2016 ISBN 978-1-4503-4313-8. s. 731-735
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27 Giannakos, Michail; Divitini, Monica; Iversen, Ole Sejer.
Introduction for the Special issue on ‘Maker technologies to foster engagement and creativity in learning’. Entertainment Computing 2016 ;Volum 18. s. 143-144
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28 Gianni, Francesco Valerio; Divitini, Monica.
Technology-enhanced Smart City Learning: a Systematic Mapping of the Literature. ID&A Interaction design & architecture(s) 2016 ;Volum 27. s. 28-43
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29 Gianni, Francesco Valerio; Mora, Simone; Divitini, Monica.
IoT for smart city learning: Towards requirements for an authoring tool. CEUR Workshop Proceedings 2016 ;Volum 1602. s. 12-18
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30 Mavroudi, Anna; Giannakos, Michail; Divitini, Monica.
Arenas For Innovative STEM Education: Scenarios From The Norwegian University of Science And Technology. Hellenic Conference on Innovating STEM Education; 2016-12-16 - 2016-12-18
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31 Mora, Simone; Asheim, Jonas; Kjøllesdal, Anders; Divitini, Monica.
Tiles Cards: a card-based design game for smart objects ecosystems. CEUR Workshop Proceedings 2016 ;Volum 1602. s. 19-24
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32 Mora, Simone; Di Loreto, Ines; Divitini, Monica.
From interactive surfaces to interactive game pieces in hybrid board games. Journal of Ambient Intelligence and Smart Environments 2016 ;Volum 8.(5) s. 531-548
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33 Mora, Simone; Fagerbekk, Tomas Albertsen; Monnier, Matthias P.; Schroeder, Emil J.; Divitini, Monica.
Anyboard: A platform for hybrid board games. Lecture Notes in Computer Science 2016 ;Volum 9926 LNCS. s. 161-172
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34 Mora, Simone; Gianni, Francesco Valerio; Divitini, Monica.
RapIoT Toolkit: Rapid Prototyping of Collaborative Internet of Things Applications. I: Proceeding of the 2016 International Conference on Collaboration Technologies and Systems CTS 2016. IEEE 2016 ISBN 978-1-5090-2299-1.
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35 Mora, Simone; Gianni, Francesco Valerio; Divitini, Monica.
Tiles: An Inventor Toolkit for Interactive Objects. I: AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces. ACM Publications 2016 ISBN 978-1-4503-4131-8. s. 332-333
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36 Petersen, Sobah Abbas; Canova Calori, Ilaria; Krogstie, Birgit Rognebakke; Divitini, Monica.
Reflective learning at the workplace - The MIRROR design toolbox. I: Adaptive and Adaptable Learning - Proceedings of the 11th European Conference on Technology Enhanced Learning EC-TEL 2016. Springer Publishing Company 2016 ISBN 978-3-319-45152-7. s. -
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2015
37 Canova Calori, Ilaria; Divitini, Monica; Krogstie, Birgit Rognebakke.
Cross-Team Reflection Workshops in Software Engineering Student Projects. NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi 2015 ;Volum 23.(1) s. -
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38 Chorianopoulos, Konstantinos; Divitini, Monica; Baalsrud Hauge, Jannicke; Jaccheri, Maria Letizia; Malaka, Rainer.
Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 (ISBN 978-3-319-24588-1) 583 s. Lecture Notes in Computer Science(1)
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39 Di Loreto, Ines; Mora, Simone; Divitini, Monica.
Repenser les jeux de société à l'ère de l'Ubiquitous Computing. 27ème conférence francophone sur l'Interaction Homme-Machine (IHM-15); 2015-10-17 - 2015-10-30
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40 Diaz, Paloma; Divitini, Monica; Ramos, Fernando Sadio.
Preface: Special issue on smart city learning: Opportunities and challenges. ID&A Interaction design & architecture(s) 2015 ;Volum 27.(1) s. 3-5
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41 Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Divitini, Monica; Petersen, Sobah Abbas.
Boundary objects in collaborative work and learning. Information Systems Frontiers 2015 ;Volum 18.(1) s. -
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42 Giannakos, Michail; Divitini, Monica; Iversen, Ole Sejer; Koulouris, Pavlos.
Make2Learn: Fostering Engagement and Creativity in Learning through Making. CEUR Workshop Proceedings 2015 ;Volum 1450. s. 1-6
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43 Giannakos, Michail; Divitini, Monica; Ivesren, Ole Sejer; Koulouris, Pavlos.
Making as a pathway to foster joyful engagement and creativity in learning. Lecture Notes in Computer Science 2015 ;Volum 9353. s. 566-570
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44 Mora, Simone; Di Loreto, Ines; Divitini, Monica.
The Interactive-Token Approach to Board Games. Lecture Notes in Computer Science 2015 ;Volum 9425. s. 138-154
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45 Mora, Simone; Fagerbekk, Tomas Albertsen; Di Loreto, Ines; Divitini, Monica.
Making Interactive Board Games to Learn: Reflections on AnyBoard. CEUR Workshop Proceedings 2015 ;Volum 1450. s. 21-26
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46 Müller, Lars; Divitini, Monica; Mora, Simone; Rivera-Pelayo, Verónica; Stork, Wilhelm.
Context Becomes Content: Sensor Data for Computer-Supported Reflective Learning. IEEE Transactions on Learning Technologies 2015 ;Volum 8.(1) s. 111-123
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2014
47 Divitini, Monica; Farshchian, Babak A.; Floch, Jacqueline; Halvorsrud, Ragnhild; Mora, Simone; Stiso, Michael.
Preface: Applying AmI technologies to crisis management workshop at AmI2012. CEUR Workshop Proceedings 2014 ;Volum 953.
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48 Fominykh, Mikhail; Divitini, Monica; Prasolova-Førland, Ekaterina.
Supporting Collaborative Creativity with Educational Visualizations in 3D Virtual Worlds. I: New Horizons in Web Based Learning. Springer 2014 ISBN 978-3-662-43453-6. s. 279-289
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49 Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Divitini, Monica.
Creative Collaboration in a 3D Virtual World Conducting Educational Activities, Designing Environments, and Preserving Results. I: Digital Systems for Open Access to Formal and Informal Learning. Springer 2014 ISBN 978-3-319-02263-5. s. 257-274
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50 Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Divitini, Monica; Smorkalov, Andrey; Morozov, Mikhail.
Creative game design in engineering and computer science education. I: Proceedings of 2014 International Conference on Interactive Collaborative Learning (ICL). IEEE Press 2014 ISBN 978-1-4799-4438-5. s. 489-492
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