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Viser treff 1-9 av 9

2016
1 Wang, Alf Inge; Zhu, Meng; Sætre, Rune.
The Effect of Digitizing and Gamifying Quizzing in Classrooms. The 10th European Conference on Games Based Learning; 2016-10-06 - 2016-10-07
NTNU Untitled
 
2 Wang, Alf Inge; Zhu, Meng; Sætre, Rune.
The Effect of Digitizing and Gamifying Quizzing in Classrooms. I: Proceedings of The 10th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited 2016 ISBN 978‐1‐911218‐09‐8. s. 729-737
NTNU Untitled
 
3 Zhu, Meng; Wang, Alf Inge; Trætteberg, Hallvard.
Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains. 13th International Conference On Advances In Computer Entertainment Technology; 2016-11-09 - 2016-11-12
NTNU Untitled
 
2015
4 Zhu, Meng.
Model-Driven Game Development Addressing Architectural Diversity and Game Engine-Integration. Trondheim: NTNU grafisk senter 2015 (ISBN 978-82-326-1168-3) ;Volum 2015.Doktoravhandlinger ved NTNU(256)
NTNU Untitled
 
2013
5 Zhu, Meng; Wang, Alf Inge; Guo, Hong.
From 101 to nnn: a review and a classification of computer game architectures. Multimedia Systems 2013 ;Volum 19.(3) s. 183-197
NTNU Untitled
 
2012
6 Zhu, Meng; Wang, Alf Inge; Guo, Hong; Trætteberg, Hallvard.
Graph of Game Worlds: New Perspectives on Video Game Architectures. Computers in Entertainment 2012 s. -
NTNU Untitled
 
2010
7 Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Zhu, Meng.
TeMPS: A Conceptual Framework for Pervasive and Social Games. 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning; 2010-04-12 - 2010-04-16
NTNU Untitled
 
8 Wang, Alf Inge; Guo, Hong; Zhu, Meng; Akselsen, Are Sæterbø; Kristiansen, Kenneth.
Survey on Attitude Towards Pervasive Games. I: Games Innovations Conference, 2010. ICE-GIC 2010. International IEEE Consumer Electronics Society's. IEEE conference proceedings 2010 ISBN 978-1-4244-4459-5. s. -
NTNU Untitled
 
9 Zhu, Meng; Wang, Alf Inge; Rolland, Øyvind.
Experiences from the Development of the Pervasive Game CityZombie. I: Proceedings of the IADIS International Conference on Game and Entertainment Technologies. IADIS Press 2010 ISBN 978-972-8939-18-2. s. 131-135
NTNU Untitled