2022
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1. |
Cui, Wenqiang. Visualization Techniques for Interactive Visual Analysis of Multidimensional Big Data. Ålesund: Norwegian University of Science and Technology 2022 (ISBN 978-82-326-6889-2) 197 s. Doctoral theses at NTNU(307) NTNU
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2020
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2. |
Anderson, Henrik Bjelke; Børresen, Thomas; Prasolova-Førland, Ekaterina; McCallum, Simon; Garcia, Jose. Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education. I: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE Press 2020 ISBN 978-1-7281-6532-5. s. 407-412 NTNU
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3. |
Pine, Russell; Fleming, Theresa; McCallum, Simon; Sutcliffe, Kylie. The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review. Games for Health Journal 2020 ;Volum 9.(4) s. 255-264
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4. |
Pine, Russell; Sutcliffe, Kylie; McCallum, Simon; Fleming, Theresa. Young adolescents’ interest in a mental health casual video game. Digital Health 2020 ;Volum 6. s. -
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2019
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5. |
Wang, Jiaheng; Anslow, Craig; Robinson, Brian; McCallum, Simon. Extended Reality for Chronic Pain Relief. 25th ACM Symposium on Virtual Reality Software and Technology; 2019-11-12 - 2019-11-15 NTNU
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2018
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6. |
McCallum, Simon; Hjelsvold, Siri. Traction Trebuchet. EXARC Journal 2018 ;Volum 2018.(3) NTNU
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7. |
McCallum, Simon; Mishra, Deepti; Nowostawski, Mariusz. Enhancing Software Engineering Education with Game Design and Development. International Journal of Engineering Education 2018 ;Volum 34.(2) Suppl. PART A s. 471-481 NTNU
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8. |
Nowostawski, Mariusz; McCallum, Simon; Mishra, Deepti. Gamifying research in software engineering. Computer Applications in Engineering Education 2018 ;Volum 26.(5) s. 1641-1652 NTNU
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9. |
van Rüschen, Raoul; McCallum, Simon; Kim, Stefan; Creutzburg, Reiner. Volumetric terrain rendering with WebGL. IS&T International Symposium on Electronic Imaging Science and Technology 2018 ;Volum 2018-January:136. s. 1-14 NTNU
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2017
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10. |
Boletsis, Costas; McCallum, Simon. The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening. I: Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I. Springer 2017 ISBN 978-3-319-60921-8. s. 457-472 NTNU SINTEF
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11. |
McCallum, Simon. RTK Breakfast Programme. Kosovo [TV] 2017-04-05 NTNU
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12. |
Novikov, Sergey; Gjære, Erlend Andreas; Dyrkolbotn, Geir Olav; Hjelsvold, Rune; McCallum, Simon. Gamification of Information Security Education. Starmus Festival 2017, Cyber and Information Security Day; 2017-06-20 - 2017-06-20 FORSV NTNU SINTEF
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2016
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13. |
Boletsis, Costas; McCallum, Simon. Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing. INTERNATIONAL JOURNAL OF SERIOUS GAMES 2016 ;Volum 3.(1) s. 3-18 NTNU
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14. |
Boletsis, Costas; McCallum, Simon. Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study. I: Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Springer 2016 ISBN 978-3-319-50181-9. s. 107-119 NTNU
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15. |
Boletsis, Costas; McCallum, Simon. "Smartkuber": A Serious Game for Cognitive Health Screening of Elderly Players. Games for Health Journal 2016 ;Volum 5.(4) NTNU
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16. |
Boletsis, Costas. Augmented Reality Serious Gaming for Cognitive Health. : NTNU 2016 (ISBN 978-82-326-1740-1) 198 s. Doktoravhandlinger ved NTNU(2016:201) NTNU SINTEF
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17. |
Kessel, Dag; Begnum, Miriam E. Nes; Eide, Stein S; McCallum, Simon. Med disse terningene kan du oppdage demens tidligere. NRK Hedmark & Oppland [Internett] 2016-10-10 NTNU
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18. |
McCallum, Simon. Blockchain, How Norway can make money from Transparency and Trust. Næringslivsdagen 2016 - UTEN GRENSER; 2016-04-19 - 2016-04-19 NTNU
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19. |
McCallum, Simon. Gamification of Tourism. SnowBall 2016; 2016-04-16 - 2016-04-16 NTNU
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20. |
Nowostawski, Mariusz; McCallum, Simon. Tillit satt i system. Aftenposten [Avis] 2016-04-17 NTNU
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2015
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21. |
Boletsis, Costas; McCallum, Simon. Connecting the player to the doctor: utilising serious games for cognitive training & screening. DAIMI PB 2015 ;Volum 597. s. 5-8 NTNU
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22. |
Boletsis, Costas; McCallum, Simon; Landmark, Brynjar Fowels. The use of smartwatches for health monitoring in home-based dementia care. I: Human Aspects of IT for the Aged Population. Design for Everyday Life. Springer 2015 ISBN 978-3-319-20912-8. s. 15-26 SI NTNU
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2014
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23. |
Alawawdeh, Alaeddin; Ottosson, Stig Roland; Kowalski, Stewart; McCallum, Simon. Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper. I: International Conference on Web & Open Access to Learning, ICWOAL, 2014. Curran Associates, Inc. 2014 ISBN 978-1-4799-5739-2. s. - NTNU
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24. |
Boletsis, Costas; McCallum, Simon. Augmented Reality Cube Game for Cognitive Training: An Interaction Study. I: pHealth 2014: Proceedings of the 11th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 11–13 June 2014, Vienna, Austria. IOS Press 2014 ISBN 978-1-61499-392-6. s. 81-87 NTNU
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25. |
Brandt, Linn; Vandvik, Per Olav; McCallum, Simon. GAME-IT: explore peoples choices and facilitate teaching by turning evidence processing into a game. 22nd Cochrane Colloquium; 2014-09-20 - 2014-09-26 NTNU UiO SI
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2013
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26. |
AAMO, VARG; McCallum, Simon. Møt foreleseren som ga Oculus Rift til studentene. http://www.hardware.no/artikler/mot-foreleseren-som-ga-oculu [Internett] 2013-06-29 NTNU
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27. |
Boletsis, Costas; McCallum, Simon. The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education. I: Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings. Springer 2013 ISBN 978-3-642-40790-1. s. 86-95 NTNU
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28. |
Hansen, Olav Brenna; Abdurihim, Adiljan; McCallum, Simon. Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder. I: Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings. Springer 2013 ISBN 978-3-642-40790-1. s. 1-14 NTNU
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29. |
McCallum, Simon. Future Game Technology. Hypercamp; 2013-07-22 - 2013-07-26 NTNU
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30. |
McCallum, Simon. Game AI: Differences to Traditional AI. Game Design; 2013-03-20 - 2013-03-20 NTNU
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31. |
McCallum, Simon. Game Developer Conference review. The Gathering 2013; 2013-03-27 - 2013-03-31 NTNU
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32. |
McCallum, Simon. Gamification workshop. pHealth 2013; 2013-06-26 - 2013-06-28 NTNU
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33. |
McCallum, Simon. The future of game technology. Evolution of Games, Game industry, Game Technology, and Gamers; 2013-02-01 - 2013-02-01 NTNU
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34. |
McCallum, Simon; Boletsis, Costas. A Taxonomy of Serious Games for Dementia. I: Games for Health: Proceedings of the 3rd european conference on gaming and playful interaction in health care. Springer 2013 ISBN 978-3-658-02896-1. s. 219-232 NTNU
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35. |
McCallum, Simon; Boletsis, Costas. Augmented Reality and Gesture-based Architecture in Games for the Elderly. I: pHealth 2013 : Proceedings of the 10th International Conference on Wearable Micro and Nano Technologies for Personalized Health, June 26–28, 2013, Tallinn, Estonia. IOS Press 2013 ISBN 978-1-61499-267-7. s. 139-144 NTNU
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36. |
McCallum, Simon; Boletsis, Costas. Dementia Games: A Literature Review of Dementia-Related Serious Games. I: Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings. Springer 2013 ISBN 978-3-642-40790-1. s. 15-27 NTNU
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37. |
McCallum, Simon; Mackie, Jayson. WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games. I: Game Analytics: Maximizing the Value of Player Data. Springer 2013 ISBN 978-1-4471-4769-5. s. 169-193 NTNU
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2012
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38. |
Arief, Ibrahim; McCallum, Simon; Hardeberg, Jon Yngve. Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices. I: Twentieth Color and Imaging Conference: Color Science and Engineering Systems, Technologies, and Applications. Final program and proceedings. November 12-16, 2012; Los Angeles, California. The Society for Imaging Science and Technology 2012 ISBN 9780892083039. s. 111-116 NTNU
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39. |
Derawi, Mohammad; McCallum, Simon; Witte, Heiko; Bours, Patrick. Biometric Access Control using Near Field Communication and Smart Phones. I: 5th IAPR International Conference on Biometrics (ICB), Proceedings; March 29 - April 1, 2012 New Delhi, India. IEEE conference proceedings 2012 ISBN 978-1-4673-0397-2. s. 490-497 NTNU
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40. |
Hoest, Annick Van der; McCallum, Simon. Eye Contact in Leisure Video Conferencing. I: Norsk informatikkonferanse NIK 2012; Universitetet i Nordland 19 – 21 november 2012. Akademika forlag 2012 ISBN 978-82-321-0013-2. s. 263-267 NTNU
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41. |
McCallum, Simon. Computer games' rise in elder care tipped. Otago, New Zealand [Avis] 2012-02-16 NTNU
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42. |
McCallum, Simon. Gamification and Serious Games for Personalized Health. I: pHealth 2012: Proceedings of the 9th International Conference on Wearable Micro and Nano Technologies for Personalized Health. IOS Press 2012 ISBN 978-1614990680. s. 85-97 NTNU
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43. |
McCallum, Simon. pHealth: Personalised health and personalised games. Games for Health Europe 2012; 2012-11-04 - 2012-11-05 NTNU
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44. |
McCallum, Simon. Technology 2032. PDMT konferansen 2012; 2012-01-13 - 2012-01-13 NTNU
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45. |
McCallum, Simon; Kindem, Håvard. Norwegian Gamejam for Health. Games for Health Europe 2012; 2012-11-04 - 2012-11-05 NTNU
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2011
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46. |
McCallum, Simon. Brain Computer Interaction. The Gathering 2011; 2011-04-20 - 2011-04-24 NTNU
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47. |
McCallum, Simon. Crowd Presence: AR Gaming in physical and virtual groups. DIGRA 2011; 2011-09-14 - 2011-09-17 NTNU
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48. |
McCallum, Simon. Dataspill for økt konsentrasjon. Innsikt [Internett] 2011-09-01 NTNU
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49. |
McCallum, Simon. Lighting in AR, and Games for Layar. 2nd ScandAR; 2011-12-08 - 2011-12-09 NTNU
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50. |
McCallum, Simon. Mobile and the Cloud. The Gathering 2011; 2011-04-20 - 2011-04-24 NTNU
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