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1 Anderson, Henrik Bjelke; Børresen, Thomas; Prasolova-Førland, Ekaterina; McCallum, Simon; Garcia, Jose.
Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education. I: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE Press 2020 ISBN 978-1-7281-6532-5. s. 407-412
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2 Pine, Russell; Fleming, Theresa; McCallum, Simon; Sutcliffe, Kylie.
The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review. Games for Health Journal 2020 ;Volum 9.(4) s. 255-264
3 Pine, Russell; Sutcliffe, Kylie; McCallum, Simon; Fleming, Theresa.
Young adolescents’ interest in a mental health casual video game. Digital Health 2020 ;Volum 6. s. -
4 Wang, Jiaheng; Anslow, Craig; Robinson, Brian; McCallum, Simon.
Extended Reality for Chronic Pain Relief. 25th ACM Symposium on Virtual Reality Software and Technology; 2019-11-12 - 2019-11-15
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5 McCallum, Simon; Hjelsvold, Siri.
Traction Trebuchet. EXARC Journal 2018 ;Volum 2018.(3)
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6 McCallum, Simon; Mishra, Deepti; Nowostawski, Mariusz.
Enhancing Software Engineering Education with Game Design and Development. International Journal of Engineering Education 2018 ;Volum 34.(2) Suppl. PART A s. 471-481
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7 Nowostawski, Mariusz; McCallum, Simon; Mishra, Deepti.
Gamifying research in software engineering. Computer Applications in Engineering Education 2018 ;Volum 26.(5) s. 1641-1652
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8 van Rüschen, Raoul; McCallum, Simon; Kim, Stefan; Creutzburg, Reiner.
Volumetric terrain rendering with WebGL. IS&T International Symposium on Electronic Imaging Science and Technology 2018 ;Volum 2018-January:136. s. 1-14
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9 Boletsis, Costas; McCallum, Simon.
The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening. I: Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I. Springer 2017 ISBN 978-3-319-60921-8. s. 457-472
10 McCallum, Simon.
RTK Breakfast Programme. Kosovo [TV] 2017-04-05
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11 Novikov, Sergey; Gjære, Erlend Andreas; Dyrkolbotn, Geir Olav; Hjelsvold, Rune; McCallum, Simon.
Gamification of Information Security Education. Starmus Festival 2017, Cyber and Information Security Day; 2017-06-20 - 2017-06-20
12 Boletsis, Costas; McCallum, Simon.
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing. INTERNATIONAL JOURNAL OF SERIOUS GAMES 2016 ;Volum 3.(1) s. 3-18
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13 Boletsis, Costas; McCallum, Simon.
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study. I: Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Springer 2016 ISBN 978-3-319-50181-9. s. 107-119
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14 Boletsis, Costas; McCallum, Simon.
"Smartkuber": A Serious Game for Cognitive Health Screening of Elderly Players. Games for Health Journal 2016 ;Volum 5.(4)
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15 Boletsis, Costas.
Augmented Reality Serious Gaming for Cognitive Health. : NTNU 2016 (ISBN 978-82-326-1740-1) 198 s. Doktoravhandlinger ved NTNU(2016:201)
16 Kessel, Dag; Begnum, Miriam E. Nes; Eide, Stein S; McCallum, Simon.
Med disse terningene kan du oppdage demens tidligere. NRK Hedmark & Oppland [Internett] 2016-10-10
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17 McCallum, Simon.
Blockchain, How Norway can make money from Transparency and Trust. Næringslivsdagen 2016 - UTEN GRENSER; 2016-04-19 - 2016-04-19
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18 McCallum, Simon.
Gamification of Tourism. SnowBall 2016; 2016-04-16 - 2016-04-16
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19 Nowostawski, Mariusz; McCallum, Simon.
Tillit satt i system. Aftenposten [Avis] 2016-04-17
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20 Boletsis, Costas; McCallum, Simon.
Connecting the player to the doctor: utilising serious games for cognitive training & screening. DAIMI PB 2015 ;Volum 597. s. 5-8
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21 Boletsis, Costas; McCallum, Simon; Landmark, Brynjar Fowels.
The use of smartwatches for health monitoring in home-based dementia care. I: Human Aspects of IT for the Aged Population. Design for Everyday Life. Springer 2015 ISBN 978-3-319-20912-8. s. 15-26
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22 Alawawdeh, Alaeddin; Ottosson, Stig Roland; Kowalski, Stewart; McCallum, Simon.
Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper. I: International Conference on Web & Open Access to Learning, ICWOAL, 2014. Curran Associates, Inc. 2014 ISBN 978-1-4799-5739-2. s. -
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23 Boletsis, Costas; McCallum, Simon.
Augmented Reality Cube Game for Cognitive Training: An Interaction Study. I: pHealth 2014: Proceedings of the 11th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 11–13 June 2014, Vienna, Austria. IOS Press 2014 ISBN 978-1-61499-392-6. s. 81-87
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24 Brandt, Linn; Vandvik, Per Olav; McCallum, Simon.
GAME-IT: explore peoples choices and facilitate teaching by turning evidence processing into a game. 22nd Cochrane Colloquium; 2014-09-20 - 2014-09-26
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25 AAMO, VARG; McCallum, Simon.
Møt foreleseren som ga Oculus Rift til studentene. [Internett] 2013-06-29
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26 Boletsis, Costas; McCallum, Simon.
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education. I: Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings. Springer 2013 ISBN 978-3-642-40790-1. s. 86-95
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27 Hansen, Olav Brenna; Abdurihim, Adiljan; McCallum, Simon.
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder. I: Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings. Springer 2013 ISBN 978-3-642-40790-1. s. 1-14
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28 McCallum, Simon.
Future Game Technology. Hypercamp; 2013-07-22 - 2013-07-26
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29 McCallum, Simon.
Game AI: Differences to Traditional AI. Game Design; 2013-03-20 - 2013-03-20
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30 McCallum, Simon.
Game Developer Conference review. The Gathering 2013; 2013-03-27 - 2013-03-31
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31 McCallum, Simon.
Gamification workshop. pHealth 2013; 2013-06-26 - 2013-06-28
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32 McCallum, Simon.
The future of game technology. Evolution of Games, Game industry, Game Technology, and Gamers; 2013-02-01 - 2013-02-01
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33 McCallum, Simon; Boletsis, Costas.
A Taxonomy of Serious Games for Dementia. I: Games for Health: Proceedings of the 3rd european conference on gaming and playful interaction in health care. Springer 2013 ISBN 978-3-658-02896-1. s. 219-232
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34 McCallum, Simon; Boletsis, Costas.
Augmented Reality and Gesture-based Architecture in Games for the Elderly. I: pHealth 2013 : Proceedings of the 10th International Conference on Wearable Micro and Nano Technologies for Personalized Health, June 26–28, 2013, Tallinn, Estonia. IOS Press 2013 ISBN 978-1-61499-267-7. s. 139-144
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35 McCallum, Simon; Boletsis, Costas.
Dementia Games: A Literature Review of Dementia-Related Serious Games. I: Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings. Springer 2013 ISBN 978-3-642-40790-1. s. 15-27
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36 McCallum, Simon; Mackie, Jayson.
WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games. I: Game Analytics: Maximizing the Value of Player Data. Springer 2013 ISBN 978-1-4471-4769-5. s. 169-193
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37 Arief, Ibrahim; McCallum, Simon; Hardeberg, Jon Yngve.
Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices. I: Twentieth Color and Imaging Conference: Color Science and Engineering Systems, Technologies, and Applications. Final program and proceedings. November 12-16, 2012; Los Angeles, California. The Society for Imaging Science and Technology 2012 ISBN 9780892083039. s. 111-116
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38 Derawi, Mohammad; McCallum, Simon; Witte, Heiko; Bours, Patrick.
Biometric Access Control using Near Field Communication and Smart Phones. I: 5th IAPR International Conference on Biometrics (ICB), Proceedings; March 29 - April 1, 2012 New Delhi, India. IEEE conference proceedings 2012 ISBN 978-1-4673-0397-2. s. 490-497
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39 Hoest, Annick Van der; McCallum, Simon.
Eye Contact in Leisure Video Conferencing. I: Norsk informatikkonferanse NIK 2012; Universitetet i Nordland 19 – 21 november 2012. Akademika forlag 2012 ISBN 978-82-321-0013-2. s. 263-267
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40 McCallum, Simon.
Computer games' rise in elder care tipped. Otago, New Zealand [Avis] 2012-02-16
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41 McCallum, Simon.
Gamification and Serious Games for Personalized Health. I: pHealth 2012: Proceedings of the 9th International Conference on Wearable Micro and Nano Technologies for Personalized Health. IOS Press 2012 ISBN 978-1614990680. s. 85-97
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42 McCallum, Simon.
pHealth: Personalised health and personalised games. Games for Health Europe 2012; 2012-11-04 - 2012-11-05
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43 McCallum, Simon.
Technology 2032. PDMT konferansen 2012; 2012-01-13 - 2012-01-13
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44 McCallum, Simon; Kindem, Håvard.
Norwegian Gamejam for Health. Games for Health Europe 2012; 2012-11-04 - 2012-11-05
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45 McCallum, Simon.
Brain Computer Interaction. The Gathering 2011; 2011-04-20 - 2011-04-24
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46 McCallum, Simon.
Crowd Presence: AR Gaming in physical and virtual groups. DIGRA 2011; 2011-09-14 - 2011-09-17
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47 McCallum, Simon.
Dataspill for økt konsentrasjon. Innsikt [Internett] 2011-09-01
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48 McCallum, Simon.
Lighting in AR, and Games for Layar. 2nd ScandAR; 2011-12-08 - 2011-12-09
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49 McCallum, Simon.
Mobile and the Cloud. The Gathering 2011; 2011-04-20 - 2011-04-24
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50 McCallum, Simon.
Ready for Boarding. LAYAR Netherlands 2011
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