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2022
1 Corneliussen, Hilde G.; Mortensen, Torill Elvira.
World of Warcraft (2004). I: Fifty Key Video Games. London: Routledge 2022 ISBN 9781032053608. s. 299-304
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2 Jørgensen, Kristine; Mortensen, Torill Elvira.
"Whose Expression is it Anyway? Videogames and the Freedom of Expression". Games and Culture 2022 ;Volum 17.(7-8) s. 997-1014
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3 Mortensen, Torill.
Conflict, Negotiation, Appropriation, and Diversity: The Challenge of European Game Studies. I: Perspectives on the European Videogame. Amsterdam University Press 2022 ISBN 9789463726221. s. 7-14
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4 Sihvonen, Tanja; Mortensen, Torill.
Troll logic as a challenge to future journalism. I: Futures of journalism : technology-stimulated evolution in the audience-news media relationship. Palgrave Macmillan 2022 ISBN 9783030950736. s. 261-277
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2021
5 Mortensen, Torill; Aarseth, Espen J..
Dataspill og metode: en samtale med Espen Aarseth og Torill Mortensen. Norsk Medietidsskrift 2021 ;Volum 28.(4) s. 1-9
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2020
6 Deterding, Sebastian; Macey, Joseph; Mortensen, Torill Elvira; Karlsen, Faltin.
The Convergence of Gaming and Gambling Research: What Can We Learn from Each Other?. Digital Games Research Association DiGRA Conference 2020; 2020-06-18 - 2020-06-18
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7 Jørgensen, Kristine; Mortensen, Torill Elvira.
Meaning of Games: The Paradox of Transgression in Games. Meaning of Game Talks; 2020-12-07 - 2020-12-07
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8 Jørgensen, Kristine; Mortensen, Torill Elvira.
"Pushing the Boundaries: Videogames and the Freedom of Expression". Norsk Medieforskerkonferanse; 2020-10-22 - 2020-10-23
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9 Mortensen, Torill Elvira; Jørgensen, Kristine.
The Paradox of Transgression in Games. Routledge 2020 (ISBN 9780367418397) 210 s.
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10 Mortensen, Torill; Sihvonen, Tanja.
Negative Emotions Set in Motion: The Continued Relevance of #GamerGate. I: The Palgrave Handbook of International Cybercrime and Cyberdeviance. Palgrave Macmillan 2020 ISBN 978-3-319-78440-3. s. 1353-1374
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2018
11 Mortensen, Torill Elvira.
Real game worlds: the emotional reality of fictional worlds. Mediekultur. Mediekultur 2018 ;Volum 34.(64)
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12 Mortensen, Torill Elvira; Navarro-Remesal, Víctor.
Asynchronous Transgressions: Suffering, Relief, and Invasions in Nintendo’s Miiverse and StreetPass. I: Transgression in Games and Play. MIT Press 2018 ISBN 9780262038652. s. 27-44
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13 Mortensen, Torill Elvira; Witkowski, Emma.
Introduction to Special Issue: Media-ludic approaches: Critical reflections on games and research practice.. Mediekultur 2018 ;Volum 34.(64)
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2016
14 Mortensen, Torill Elvira.
Anger, Fear and Games: The long event of #GamerGate. Games and Culture 2016 ;Volum 13.(8)
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2015
15 Mortensen, Torill Elvira.
Keeping the Balance: Morals at the dark side. I: The Dark Side of Game Play. Controversial Issues in Playful Environments. Routledge 2015 ISBN 978-1-13-882728-8. s. 154-170
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16 Mortensen, Torill Elvira.
Online Games and Role Playing. I: The International Encyclopedia of Digital Communication and Society. Wiley-Blackwell 2015 ISBN 9781118767771.
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17 Mortensen, Torill Elvira; Linderoth, Jonas.
Dark Play; the aesthetic of controversial playfulness. I: The Dark Side of Game Play. Controversial Issues in Playful Environments. Routledge 2015 ISBN 978-1-13-882728-8. s. 3-12
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2013
18 Jørgensen, Kristine; Mortensen, Torill Elvira.
"Estetikk og spillelementer: Utfoldelse og lekenhet med digital medieteknologi". Norsk Medietidsskrift 2013 ;Volum 20.(3) s. 241-260
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2011
19 Jørgensen, Kristine; Rossi, Luca; Glas, Rene; Mortensen, Torill Elvira.
Framing the Game : Four game-related approaches to Goffman's frames. I: Online Gaming in Context: The social and cultural significance of online games. Routledge 2011 ISBN 978-0-415-55619-4. s. 141-158
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2009
20 Klevjer, Rune; Mortensen, Torill Elvira; Karlsen, Faltin; Bryne, Snorre; Enevold, Jessica; Brinch, Sara; Ask, Kristine.
Myter og Realiteter. Dataspill i media, forskning og hverdag. JoinGame workshop; 2009-02-06
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21 Mortensen, Torill Elvira.
Hvor går bloggsfæren?. Ytringsfrihetsseminaret 2009: Sosiale medier og ytringsfrihet; 2009-11-05 - 2009-11-06
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22 Mortensen, Torill Elvira.
Paneldebatt: Medier; kriser, skremsler og rett til informasjon. Sikkerhetsdagene 2009; 2009-11-05 - 2009-11-05
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23 Mortensen, Torill Elvira.
Perceiving play : the art and study of computer games. Peter Lang Publishing Group 2009 (ISBN 978-0-8204-9700-6) 174 s. New Literacies and Digital Epistemologies(25)
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24 Mortensen, Torill Elvira.
Physical playspace. at State of Play, an international conference on games and law, June 19th 2009.; 2009-06-19 - 2009-06-19
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25 Mortensen, Torill Elvira.
Social games and games research. utenTitteltekst; 2009-05-04 - 2009-05-04
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26 Mortensen, Torill Elvira.
Sosiale nettspill. utenTitteltekst; 2009-05-04 - 2009-05-04
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27 Mortensen, Torill Elvira.
Spill, fryd og kontroll. Leangkollseminaret 2009 : Forum for leger og psykologer i rusfeltet; 2009-03-05 - 2009-03-06
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28 Mortensen, Torill Elvira.
Spill som kulturell ytringsform. BLIKK2009: Konferanse for ungdomsarbeidere innenfor kultursektoren; 2009-03-19 - 2009-03-20
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2008
29 Mortensen, Torill Elvira.
Culture and computer games: studying online activities. UKJENT 2008
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30 Mortensen, Torill Elvira.
Humans Playing World of Warcraft : or Deviant Strategies?. I: Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press 2008 ISBN 978-0-262-03370-1. s. 203-224
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2007
31 Mortensen, Torill Elvira.
Digital Spill, hva handler det om?. Web 2.0-teknologier; 2007-10-17 - 2007-10-17
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32 Mortensen, Torill Elvira.
Me, the other. I: Second Person : Role-Playing and Story in Games and Playable Media / Edited by Pat Harrigan and Noah Wardrip-Fruin. MIT Press 2007 ISBN 978-0-262-08356-0. s. 297-306
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33 Mortensen, Torill Elvira.
Mutual Fantasy Online: Playing with People. I: The Players? Realm : Studies on the Culture of Video Games and Gaming / Edited by J. Patrick Williams and Jonas Heide Smith. McFarland 2007 ISBN 978-0-7864-2832-8. s. 188-202
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34 Mortensen, Torill Elvira.
Of a Divided Mind : Weblog Literacy. I: Religion in late modernity : essays in honor of Pål Repstad. Tapir Akademisk Forlag 2007 ISBN 9788251922111. s. 449-466
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35 Mortensen, Torill Elvira.
Playing your own game: Player experiences outside the box. DiGRA 2007: Situated Play; 2007-09-24 - 2007-09-28
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36 Mortensen, Torill Elvira.
Spillforskning - hva foregår der ute?. Oppstartmøte i ressursnettverket JoinGame; 2007-10-19 - 2007-10-19
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37 Mortensen, Torill Elvira.
The real truth about what games researchers do all day - methods, strategies and ethics of online multi-user games research. I: Proceedings of PerthDAC 2007, 7th International Digital Arts and Culture Conference, The Future of Digital Media Culture / A. Hutchison (Ed.). Perth WA: Curtin University of Technology 2007 s. 279-286
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38 Mortensen, Torill Elvira.
The real truth about what games researchers do all day - methods, strategies and ethics of online multi-user games research. Perth DAC 2007: the Future of Digital Media Culture : 7th International Digital Arts and Culture Conference; 2007-09-15 - 2007-09-18
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2006
39 Corneliussen, Hilde; Mortensen, Torill Elvira.
The Non-sense of Gender in Neverwinter Nights. I: Women in Games Conference Proceedings 2005. The University of Abertay Dundee: University of Abertay Press 2006 ISBN 189979618-5. s. -
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40 Mortensen, Torill Elvira.
Activate Online. Blog Hui; 2006-04-17 - 2006-04-18
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41 Mortensen, Torill Elvira.
Blogger og kunder. utenTitteltekst; 2006-01-26 - 2006-01-26
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42 Mortensen, Torill Elvira.
Finnes det en egen blogg-etikk?. Presseetikk - et spill for galleriet? : seminar Forskingsdagane 2006; 2006-09-28 - 2006-09-28
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43 Mortensen, Torill Elvira.
Formidlingsprogrammet, Norges Forskningsråd. UKJENT 2006
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44 Mortensen, Torill Elvira.
from MUDs to WoW,. utenTitteltekst; 2006-04-12 - 2006-04-12
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45 Mortensen, Torill Elvira.
Social Dimensions of Gaming. Game Developers Conference San Jose 2006; 2006-03-20 - 2006-03-24
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46 Mortensen, Torill Elvira.
Spillet fanger. utenTitteltekst; 2006-02-14 - 2006-02-14
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47 Mortensen, Torill Elvira.
Spillhistorie. utenTitteltekst; 2006-10-12 - 2006-10-12
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48 Mortensen, Torill Elvira.
Weblogs. the eTwinning Professional Development Workshop,; 2006-05-18 - 2006-05-20
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49 Mortensen, Torill Elvira.
WoW is the new MUD. utenTitteltekst; 2006-04-12 - 2006-04-12
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50 Mortensen, Torill Elvira.
WoW is the new MUD ? Social Gaming from Text to Video. Games and Culture 2006 ;Volum 1.(4) s. 397-413
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