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English
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For å registrere i Cristin må du være vitenskapelig eller administrativt ansatt.
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2021
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Jost, Patrick. Privacy Awareness by Online Co-Design: Investigating Reflection and Learning Qualities of Card-Based Educational Game Creation. I: Proceedings of the 15th European Conference on Game Based Learning ECGBL 2021. Academic Conferences and Publishing International Limited 2021 ISBN 978-1-914587-12-2. s. 387-395 NTNU
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Jost, Patrick. The Agent's Smile: Impacts of Artificially Generated Pedagogical Agents on Risk-Taking. I: Proceedings of the 18th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA2021). IADIS Press 2021 ISBN 978-989-8704-33-7. s. 188-196 NTNU
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Jost, Patrick; Divitini, Monica. Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making. I: JCSG 2021: Serious Games, Joint International Conference Proceedings. Springer Nature 2021 ISBN 978-3-030-88271-6. s. 3-19 NTNU
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Jost, Patrick; Divitini, Monica. From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education. I: EC-TEL 2021: Technology-Enhanced Learning for a Free, Safe, and Sustainable World, Proceedings of the 16th European Conference on Technology Enhanced Learning. Springer Nature 2021 ISBN 978-3-030-86435-4. s. 178-192 NTNU
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Jost, Patrick; Künz, Andreas. Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame. I: Games and Learning Alliance - 10th International Conference, GALA 2021, La Spezia, Italy, December 1–2, 2021, Proceedings. Springer Nature 2021 ISBN 978-3-030-92181-1. s. 187-197 NTNU
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2020
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Jost, Patrick. Because it is Fun: Investigating Motives of Fake News Sharing with Exploratory Game Quests. I: Proceedings of the 17th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2020). IADIS Press 2020 ISBN 978-989-8704-22-1. s. 35-42 NTNU
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Jost, Patrick. Pedagogical agents: Influences of artificially generated instructor personas on taking chances. NIKT: Norsk IKT-konferanse for forskning og utdanning 2020 (4) s. 1-14 NTNU
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Jost, Patrick. The Quest Game-Frame: Balancing Serious Games for Investigating Privacy Decisions. I: Proceedings of the 11th Scandinavian Conference on Information Systems (SCIS2020). Association for Information Systems (AIS) 2020 ISBN 978-91-88947-82-6. s. - NTNU
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Jost, Patrick; Bøhm, Gisela; Divitini, Monica; Tjøstheim, Ingvar. ALerT – Learning about privacy at the time of data sharing everywhere. ERCIM News 2020 ;Volum 121. NTNU HINN UiB NR
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Jost, Patrick; Divitini, Monica. Game elicitation: exploring assistance in delayed-effect supply chain decision making. I: NordiCHI '20: Shaping Experiences, Shaping Society, Proceedings of the 11th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery (ACM) 2020 ISBN 978-1-4503-7579-5. s. - NTNU
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Jost, Patrick; Divitini, Monica. The Challenge Game Frame: Affordance oriented Co-Creation of Privacy Decision Games. I: Proceedings of the 14th European Conference on Game Based Learning ECGBL 2020. Academic Conferences and Publishing International Limited 2020 ISBN 978-1-912764-71-6. s. 277-286 NTNU
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Jost, Patrick; Lampert, Marisa. Two Years After: A Scoping Review of GDPR Effects on Serious Games Research Ethics Reporting. I: Games and Learning Alliance - 9th International Conference, GALA 2020, Laval, France, December 9–10, 2020, Proceedings. Springer Nature 2020 ISBN 978-3-030-63463-6. s. 372-385 NTNU
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2019
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Agterbos, Marieke; Aldershoff, Frank; Cawley, Oisin; Jung, Norbert; Kehoe, Joseph; Klok, Eric; Künz, Andreas; Nilsen, Jan Harald; Jost, Patrick; Rothe, Irene; Sandstrak, Grethe; Skar, Reidun; Weidman, Karl-Heinz. Developing health technology innovators: A collaborative learning approach. IEEE Global Engineering Education Conference, EDUCON 2019 ;Volum April-2019:8725104. s. 211-216 NTNU
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Jost, Patrick; Cobb, Sue; Hämmerle, Isabella. Reality-based interaction affecting mental workload in virtual reality mental arithmetic training. Behaviour and Information Technology 2019 ;Volum 39.(10) s. 1062-1078 NTNU
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