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2016
1 Ioannides, Marinos; Fink, Eleanor; Moropoulou, Antonia; Hagedorn-Saupe, Monika; Fresa, Antonella; Liestøl, Gunnar; Rajčič, Vlatka; Grussenmeyer, Pierre.
Preface. Lecture Notes in Computer Science 2016 ;Volum 10059 LNCS. s. V-VII
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2 Liestøl, Gunnar; Ioannides, Marinos; Fink, E; Moropoulo, A; Hagedorn-Saupe, M; Fresa, Antonella; Rajcic, Vlatka; Grussenmeyer, Pierre.
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. Springer 2016 (ISBN 978-3-319-48974-2) 289 s.
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3 Liestøl, Gunnar; Morrison, Andrew.
Genre Innovation – a Prologue. Journal of Media Innovations 2016 ;Volum 3.(2) s. 1-3
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4 Smørdal, Ole; Liestøl, Gunnar; Erstad, Ola.
Exploring situated knowledge building using mobile augmented reality. QWERTY - Interdisciplinary Journal of Technology, Culture and Education 2016 ;Volum 11.(1) s. -
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2015
5 Hannemyr, Gisle; Liestøl, Gunnar; Lüders, Marika; Rasmussen, Terje.
Digitale Medier. Teknologi, anvendelser og samfunn. Universitetsforlaget 2015 (ISBN 9788215025025) 217 s.
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6 Liestøl, Gunnar; Morrison, Andrew.
The power of place and perspective: sensory media and situated simulations in urban design. I: Mobility and Locative Media: Mobile Communication in Hybrid Spaces (Changing Mobilities). Routledge 2015 ISBN 978-1138778139. s. 207-223
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7 Liestøl, Gunnar; Smørdal, Ole; Erstad, Ola.
STEM–Learning by means of Mobile Augmented Reality. Exploring the Potential of Augmenting Classroom Learning with Situated Simulations and Practical Activities on Location.. I: Edulearn15 Proceedings. The International Academy of Technology, Education and Development 2015 ISBN 978-84-606-8243-1. s. 6515-6523
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8 Smørdal, Ole; Liestøl, Gunnar; Erstad, Ola.
Building ecologies for knowledge building. 2015 Knowledge Building Summer Institute; 2015-09-09 - 2015-09-09
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2014
9 Liestøl, Gunnar.
Along the Appian Way. Storytelling and Memory across Time and Space in Mobile Augmented Reality. I: Progress in Cultural Heritage. Documentation, Preservation and Protection. Springer 2014 ISBN 978-3-319-13695-0. s. 248-257
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10 Liestøl, Gunnar.
Situated & Sensory Media between Centre & Periphery in Museum Mediation. I: Proceedings of the 2014 International Conference on Virtual Systems and Multimedia (VSMM), 9-12 December 2014 Hong Kong. IEEE conference proceedings 2014 ISBN 9781479972272. s. 247-250
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11 Liestøl, Gunnar; Morrison, Andrew; Stenarson, Tomas.
Visualization of Climate Change in situ. I: Proceedings of the 2014 International Conference on Virtual Systems and Multimedia (VSMM), 9-12 December 2014 Hong Kong. IEEE conference proceedings 2014 ISBN 9781479972272. s. 251-256
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2013
12 Liestøl, Gunnar.
Topics of Innovation. Towards a Method of Invention and Innovation in Digital Media Design. I: Media Innovations. A Multidisciplinary Study of Change. Nordicom 2013 ISBN 978-91-86523-65-7. s. 61-74
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13 Liestøl, Gunnar; Freidlander, Larry.
Jerusalem's Holy Mount. On Palimpsestic Places in Situated and Sensory Media. I: Proceedings of the 2013 Digital Heritage International Congress. Danvers, MA: IEEE /Institute of Electrical and Electronics Engineers 2013 ISBN 978-1-4799-3169-9. s. 429-433
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14 Liestøl, Gunnar; Morrison, Andrew.
Views, alignment and incongruity in indirect augmented reality. I: Proceedings of 2013 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media and HUmanities (ISMAR-AMH). Danvers, MA: IEEEXplore 2013 ISBN 978-1-4799-2945-0. s. 23-28
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2012
15 Liestøl, Gunnar.
Solving the Centre–Periphery Problem in Cultural Heritage by Means of Situated Simulations'. I: Progress in Cultural Heritage Preservation. 4th International Conference, EuroMed 2012, Limassol, Cyprus, October 29 – November 3, 2012. Proceedings. Springer 2012 ISBN 9783642342332. s. 618-627
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16 Liestøl, Gunnar; Morrison, Andrew; Nitter, Amund.
Indirect Augmented Reality, Situated Simulations and Situated Learning. I: Proceedings of the 2nd Workshop on Mobile Augmented Reality. Design, Prototyping and Evaluation. Association for Computing Machinery (ACM) 2012 ISBN 978-1-4503-1443-5. s. 23-27
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17 Rasmussen, Terje; Liestøl, Gunnar; Doksrød, Anne; Ledas, Sarunas.
Sensory Media: Multidisciplinary Approaches in Designing a Situated & Mobile Learning Environment for Past Topics. International Journal of Interactive Mobile Technologies (iJIM) 2012 ;Volum 6.(3) s. 18-24
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2011
18 Liestøl, Gunnar.
Learning through Situated Simulations: Exploring Mobile Augmented Reality. Boulder, CO: EDUCAUSE Center for Applied Research 2011 14 s.
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19 Liestøl, Gunnar.
Situated Simulations between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space. I: Handbook of Augmented Reality. Springer 2011 ISBN 9781461400639. s. 309-321
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20 Liestøl, Gunnar; Rasmussen, Terje; Stenarson, Tomas.
Mobile innovation: designing and evaluating situated simulations. Digital Creativity 2011 ;Volum 22.(3) s. 174-186
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2010
21 Liestøl, Gunnar.
On Mobility, Localization and the Possibility of Digital Genre Design. I: Exploring digital design : multi-disciplinary design practices. Springer 2010 ISBN 978-1-84996-222-3. s. 171-189
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22 Liestøl, Gunnar.
PowerPoint: Beyond Hardware and Software. I: Inside Multimodal Composition. Hampton Press 2010 ISBN 1-57273-958-4. s. 69-92
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23 Liestøl, Gunnar; Rasmussen, Terje.
In the Presence of the Past. A field trial evaluation of a situated simulation design reconstructing a viking burial scene. I: Media Inspirations for Learning. What makes the Impact?. Budapest: European Distance and E-Learning Network 2010 ISBN 978-963-06-9430-8. s. -
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24 Morrison, Andrew; Stuedahl, Dagny; Mörtberg, Christina M; Wagner, Ina; Liestøl, Gunnar; Bratteteig, Tone.
Analytical perspectives. I: Exploring digital design : multi-disciplinary design practices. Springer 2010 ISBN 978-1-84996-222-3. s. 55-103
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2009
25 Liestøl, Gunnar.
Augmented Reality and Digital Genre Design – Situated simulations on the iPhone. I: IEEE International Symposium on Mixed and Augmented Reality 2009 Arts, Media and Humanities Proceedings. IEEE conference proceedings 2009 ISBN 978-1-4244-5465-5. s. 29-34
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26 Liestøl, Gunnar.
Douglas C. Engelbart. I: Medie- og kommunikationsleksikon. Samfundslitteratur 2009 ISBN 978-87-593-0997-1. s. 124-124
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27 Liestøl, Gunnar.
Hypermedie. I: Medie- og kommunikationsleksikon. Samfundslitteratur 2009 ISBN 978-87-593-0997-1. s. 198-198
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28 Liestøl, Gunnar.
Hypertekst. I: Medie- og kommunikationsleksikon. Samfundslitteratur 2009 ISBN 978-87-593-0997-1. s. 198-199
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29 Liestøl, Gunnar.
Link. I: Medie- og kommunikationsleksikon. Samfundslitteratur 2009 ISBN 978-87-593-0997-1. s. 286-286
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30 Liestøl, Gunnar.
Mission Dolores – Designing a Situated Simulation for the iPhone. I: Proceedings of the 17th International Conference on Computers in Education (ICCE 2009). Hong Kong: Asia-Pacific Society for Computers in Education (CD Rom) 2009 ISBN 978-986-84735-3-9. s. 635-637
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31 Liestøl, Gunnar.
Narrative & Rhetorical Aspects of a Situated Simulation on the Oseberg Viking Ship. I: Proceedings of the IMCL 2009. Wien: International Association of Online Engineering 2009 ISBN 978-3-89958-479-0. s. 324-326
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32 Liestøl, Gunnar.
Node. I: Medie- og kommunikation leksikon. Samfundslitteratur 2009 ISBN 9788759309971. s. 373-373
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33 Liestøl, Gunnar.
Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone. International Journal of Interactive Mobile Technologies (iJIM) 2009 ;Volum 3. s. 24-28
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34 Liestøl, Gunnar.
Tim Berners-Lee. I: Medie- og kommunikationsleksikon. Samfundslitteratur 2009 ISBN 978-87-593-0997-1. s. 39-39
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35 Liestøl, Gunnar; Fagerjord, Anders; Hannemyr, Gisle.
Sammensatte tekster. Arbeid med digital kompetanse i skolen. Cappelen Damm Akademisk 2009 (ISBN 978-82-02-27826-7) 166 s.
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2008
36 Liestøl, Gunnar.
Situerte simuleringer og genreutvikling. Inventioseminar; 2008-12-15
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37 Liestøl, Gunnar.
Stories, Games, and Multidisciplinarity. Future of Games speaker series; 2008-04-16
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38 Liestøl, Gunnar.
The Possibility of Genre Design. Stanford seminar; 2008-05-15 - 2008-05-16
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39 Liestøl, Gunnar.
Virtuell Formidling. Fortidsminneforeningen; 2008-11-20
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2007
40 Liestøl, Gunnar.
The convergence of real space and hyperspace. Preflections on mobility, localization and multimodality in digital learning environments. I: Proceedings of ED-MEDIA 2007. World Conference on educational multimedia, hypermedia & telecommunications. Association for the Advancement of Computing in Education 2007 ISBN 1-880094-62-2. s. 1423-1430
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41 Liestøl, Gunnar.
The Dynamics of Convergence & Divergence in Digital Domains. I: Ambivalence Towards Convergence. Digitalization and Media Change. Nordicom 2007 ISBN 9789189471504.
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2006
42 Liestøl, Gunnar.
Building Digital & Multimodal Competencies among Teachers & Students. I: Proceedings of E-Learn 2006. Association for the Advancement of Computing in Education 2006 ISBN 1-880094-60-6. s. 1665-1671
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43 Liestøl, Gunnar.
Conducting genre convergence for learning. International Journal of Continuing Engineering Education and Life-Long Learning 2006 ;Volum 16.(3/4) s. 255-270
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44 Liestøl, Gunnar.
Dynamics of Convergence & Divergence in Digital Media & Learning. I: Proceedings of E-Learn 2006. Association for the Advancement of Computing in Education 2006 ISBN 1-880094-60-6. s. 2902-2910
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45 Liestøl, Gunnar.
Sammensatte tekster – sammensatt kompetanse. Digital kompetanse - Nordic journal of digital literacy 2006 ;Volum 1.(4) s. 277-305
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46 Liestøl, Gunnar.
Digital Genre Design. Wonderground. Design Research Society International Conference 2006; 2006-10-31 - 2006-11-04
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47 Liestøl, Gunnar.
Sammensatte tekster – hvilken kompetanse. ITU-konferansen – Kompleks konferanse; 2006-10-12 - 2006-10-13
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48 Liestøl, Gunnar; Asbjørnsen, Dag; Totland, Geir; Aaberge, Albertine.
Mediemøter. Aschehoug & Co 2006 (ISBN 82-03-33402-4) 264 s.
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2005
49 Liestøl, Gunnar.
Combinary Competence. Reflections on Multidisiplinary Approaches to Digital Media and Learning. Frontiers in Artificial Intelligence and Applications 2005 ;Volum 133. s. 765-771
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50 Liestøl, Gunnar.
Construction & Interpretation. On Multidisciplinary Approaches to Digital Media Research and Development. First European Communication Conference; 2005-11-24 - 2005-11-26
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