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2020
1 Engeness, Irina; Nohr, Magnus; Singh, Ammar Bahadur; Mørch, Anders Irving.
Use of videos in the Information and Communication Technology Massive Open Online Course: Insights for learning and development of transformative digital agency with pre- and in-service teachers in Norway. Policy Futures in Education 2020
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2 Mørch, Anders Irving; Andersen, Renate; Kaliisa, Rogers; Kristina, Litherland.
Mixed methods with social network analysis for networked learning: Lessons learned from three case studies. Networked Learning Conference Consortium; 2020-05-18 - 2020-05-20
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2019
3 Dolonen, Jan Arild; Kluge, Anders; Litherland, Kristina; Mørch, Anders Irving.
Litteraturgjennomgang av programmering i skolen. Universitetet i Oslo 2019 31 p.
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4 Engeness, Irina; Nohr, Magnus; Singh, Ammar Bahadur; Mørch, Anders Irving.
Use of videos in the Information and Communication Technology Massive Open Online Course: Insights for learning and development of transformative digital agency with pre- and in-service teachers in Norway. Policy Futures in Education 2019 p. 1-20
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5 Kaliisa, Rogers; Mørch, Anders Irving; Kluge, Anders.
Exploring Social Learning Analytics to Support Teaching and Learning Decisions in Online Learning Environments. Lecture Notes in Computer Science (LNCS) 2019 ;Volume 11722 LNCS. p. 187-198
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6 Malizia, Alessio; Valtolina, Stefano; Mørch, Anders Irving; Serrano, Alan; Stratton, Andrew.
End-User Development : 7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019 : Proceedings. Springer 2019 (ISBN 978-3-030-24780-5) 256 p. Lecture Notes in Computer Science (LNCS)(11553)
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7 Mifsud, Louise; Eie, Siv; Andersen, Renate; Mørch, Anders Irving; Rustad, Mikkel Bertram.
Teaching History through Minecraft:Combining Generic and Content-Specific Skills in Teacher Education in a Digital Learning Environment. ECER; 2019-09-03 - 2019-09-06
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8 Mifsud, Louise; Eie, Siv; Andersen, Renate; Mørch, Anders Irving; Rustad, Mikkel Bertram; Litherland, Kristina Torine.
Minecraft gir aktiv læring i samfunnsfag Den industrielle revolusjonen er tema når lærerstudentene bruker dataverktøyet Minecraft.. https://www.oslomet.no/om/nyheter/minecraft-aktiv-lering-sam [Internet] 2019-06-18
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9 Mifsud, Louise; Mørch, Anders Irving; Eie, Siv; Rustad, Mikkel Bertram; Andersen, Renate.
Fagspesifikke og generiske ferdigheter i historie - å legge til rette for aktiv læring. Høstkonferansen 2019; 2019-09-25 - 2019-09-26
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10 Mørch, Anders Irving; Litherland, Kristina; Andersen, Renate.
End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas. I: End-User Development : 7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019 : Proceedings. Springer 2019 ISBN 978-3-030-24780-5. p. 200-208
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11 Mørch, Anders Irving; Mifsud, Louise; Eie, Siv.
Developing a Model of Collaborative Learning with Minecraft for Social Studies Classrooms Using Role-play Theory and Practice. I: A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 1. International Society of the Learning Sciences 2019 ISBN 978-1-7324672-3-1. p. 272-279
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12 Mørch, Anders Irving; Murad, Hani; Herstad, Jo; Seibt, Sjur; Kjelling, Morten Oveson.
Material Conditions of Collaborative Knowledge Construction: The Case of Monoplant. I: Emergent Practices and Material Conditions in Learning and Teaching with Technologies. Springer 2019 ISBN 978-3-030-10764-2. p. 147-162
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2018
13 Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders Irving; Piccinno, Antonio; Valtolina, Stefano.
Cultures of participation in the digital age: Design trade-offs for an inclusive society. I: Proceedings of the 2018 International Conference on Advanced Visual Interfaces (AVI'18). ACM Publications 2018 ISBN 978-1-4503-5616-9. p. -
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14 Eie, Siv; Mifsud, Louise; Mørch, Anders Irving.
Experiences in using Minecraft with student teachers in social studies: Preliminary reflections. Nordic Educational Research Association (NERA) 2018; 2018-03-08 - 2018-03-10
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15 Kaliisa, Rogers; Kluge, Anders; Mørch, Anders Irving.
How Learning Analytics supports Teachers to make good design choices and provide timely personalized feedback to students. Learning Analytics Nordic Summer Institute; 2018-08-29 - 2018-08-30
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16 Mørch, Anders Irving.
An Analysis of Participants’ Experiences from the First International MOOC Offered at the University of Oslo. NIFU-seminar 13. mars: Nettstudier er kommet for å bli – men hvilke løsninger er de beste?; 2018-03-13 - 2018-03-13
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17 Mørch, Anders Irving.
Erfaringer med IKT i gruppera╠Ődgiving av ammekubønder. Kompetent bonde seminar; 2018-06-06 - 2018-06-06
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18 Mørch, Anders Irving.
Food and Information: A Brief Comparison. Future of Computing & Food Workshop; 2018-05-31 - 2018-05-31
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19 Mørch, Anders Irving; Caruso, Valentina; Hartley, Melissa D.; Ludlow, Barbara L..
Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education. I: Integrating Multi-User Virtual Environments in Modern Classrooms. IGI Global 2018 ISBN 9781522537199. p. 137-164
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20 Mørch, Anders Irving; Eie, Siv; Mifsud, Louise.
Tradeoffs in Combining Domain-Specific and Generic Skills’ Practice in Minecraft in Social Studies in Teacher Education. 5th CoPDA workshop; 2018-05-29
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21 Mørch, Anders Irving; Eie, Siv; Mifsud, Louise.
Tradeoffs in combining domain-specific and generic skills' practice in minecraft in social studies in teacher education. CEUR Workshop Proceedings 2018 ;Volume 2101. p. 44-52
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22 Mørch, Anders Irving; Mifsud, Louise; Eie, Siv; Andersen, Renate.
Issues and Methods for Inclusion in Collaborative Learning Activities with Integrated Domain-Oriented Digital Learning Environments: The Case of Minecraft in Social Studies in Teacher Education in Norway. NordiCHI 2018: “Inclusion through Design and Use of Digital Learning Environments: Issues, Methods and Stories,” Saturday Sept. 29th.; 2018-10-01 - 2018-10-03
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23 Saplacan, Diana; Herstad, Jo; Mørch, Anders Irving; Kluge, Anders; Pajalic, Zada.
Inclusion through design and use of digital learning environments: issues, methods and stories. I: NordiCHI '18 - Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, Norway — September 29 - October 03, 2018. Association for Computing Machinery (ACM) 2018 ISBN 978-1-4503-6437-9. p. 956-959
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24 Singh, Ammar Bahadur; Mørch, Anders Irving.
An Analysis of Participants’ Experiences from the First International MOOC Offered at the University of Oslo. Nordic Journal of Digital Literacy 2018 ;Volume 13.(1) p. 40-64
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25 Stræte, Egil Petter; Hårstad, Renate Marie Butli; Ystad, Eystein; Kvam, Gunn-Turid; Mørch, Anders Irving; Klev, Roger; Haugum, Margrete Hembre.
Kompetanse og rådgivning i jordbruket: Kunnskapsoversikt, aktuelle problemstillinger og analytiske perspektiver for studier av bønders kompetanse som samspill mellom bønder, rådgivning og forskning. Trondheim: RURALIS - Institutt for rural- og regionalforskning 2018 98 p.
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2017
26 Mørch, Anders Irving.
Den store fordelen med e-læring er fleksibiliteten. Bioingeniøren [Internet] 2017-03-04
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27 Mørch, Anders Irving; Caruso, Valentina; Hartley, Melissa D..
End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application. I: New Perspectives in End-User Development. Springer 2017 ISBN 978-3-319-60290-5. p. 333-358
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28 Mørch, Anders Irving; Engeness, Irina; Cheng, Victor C.; Cheung, William K.; Wong, Kelvin C..
EssayCritic: Writing to learn with a knowledge-based design critiquing system. Educational Technology & Society 2017 ;Volume 20.(2) p. 213-223
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29 Mørch, Anders Irving; Thomassen, Ingvill; Hvidsten, André V..
Challenges and Opportunities of Online Advisory Services for Dairy Goat Farmers in Northern Norway. ESEE 2017: 23RD EUROPEAN SEMINAR ON EXTENSION (AND) EDUCATION; 2017-07-04 - 2017-07-07
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2016
30 Andersen, Renate; Mørch, Anders Irving.
Mass collaboration in software product development between developers and users: Champion as emergent role. CEUR Workshop Proceedings 2016 ;Volume 1776. p. 14-20
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31 Andersen, Renate; Mørch, Anders Irving.
Mutual development in mass collaboration: Identifying interaction patterns in customer-initiated software product development. Computers in Human Behavior 2016 ;Volume 65. p. 77-91
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32 Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders Irving; Piccinno, Antonio; Valtolina, Stefano.
Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate. I: Proceedings of the 9th Nordic Conference on Human-Computer Interaction, NordiCHI '16. Association for Computing Machinery (ACM) 2016 ISBN 978-1-4503-4763-1. p. -
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33 Barricelli, Barbara Rita; Fogli, Daniela; Fischer, Gerhard; Mørch, Anders Irving; Piccinno, Antonio; Valtolina, Stefano.
Preface. CEUR Workshop Proceedings 2016 ;Volume 1776. p. 1-2
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34 Engeness, Irina; Mørch, Anders Irving.
Developing Writing Skills in English Using Content-Specific Computer-Generated Feedback with EssayCritic. Nordic Journal of Digital Literacy 2016 ;Volume 11.(2) p. 118-135
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35 Engeness, Irina; Mørch, Anders Irving.
The role of the teacher in facilitating writing process with peer feedback and automated feedback from EssayCritic. Scientific School of L.S. Vygotsky: Traditions and Innovations; 2016-06-24 - 2016-06-29
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36 Gilje, Øystein; Ingulfsen, Line; Dolonen, Jan A.; Furberg, Anniken Larsen; Rasmussen, Ingvill; Kluge, Anders; Knain, Erik; Mørch, Anders Irving; Naalsund, Margrethe; Skarpaas, Kaja Granum.
Med ARK&APP. Bruk av læremidler og ressurser for læring på tvers av arbeidsformer. : Reprosentralen, Universitetet i Oslo 2016 186 p.
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37 Hetland, Per; Mørch, Anders Irving.
Ethnography for Investigating the Internet. Seminar.net - Media, technology and lifelong learning 2016 ;Volume 12.(1) p. 1-14
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38 Mørch, Anders Irving.
End-user development and learning in Second Life: The “box” as multipurpose building block. I: Proc. 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).. IEEE 2016 ISBN 978-1-5090-0252-8. p. 208-212
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39 Mørch, Anders Irving; Mifsud, Louise; Engen, Bård Ketil.
Problem-Based Learning In Synchronous Networked Environments: Comparing Adobe Connect And Second Life. Seminar.net - Media, technology and lifelong learning 2016 ;Volume 12.(1) p. 49-65
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40 Mørch, Anders Irving; Thomassen, Ingvill.
From Wooden Blocks and Lego to Minecraft: Designing and Playing with Blocks to Learn in a 3D Virtual World. Proc. 6th Intl. Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate; 2016-10-23 - 2016-10-23
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41 Mørch, Anders Irving; Thomassen, Ingvill.
From wooden blocks and Lego to Minecraft: Designing and playing with blocks to learn in a 3D virtual world. CEUR Workshop Proceedings 2016 ;Volume 1776. p. 61-67
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2015
42 Barricelli, Barbara Rita; Fischer, Gerhard; Mørch, Anders Irving; Piccinno, Antonio; Valtolina, Stefano.
Cultures of participation in the digital age: Coping with information, participation, and collaboration overload. Lecture Notes in Computer Science (LNCS) 2015 ;Volume 9083. p. 271-275
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43 Caruso, Valentina; Hartley, Melissa D.; Mørch, Anders Irving.
End-user development in second life: Meta-design, Tailoring, and Appropriation. I: End-User Development: Proc. 5th International Symposium (IS-EUD 2015) Madrid, Spain, May 26-29, 2015. Springer 2015 ISBN 978-3-319-18424-1. p. 92-108
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44 Engeness, Irina; Mørch, Anders Irving.
Development of English writing skills for upper secondary school students in Norway using computer-based scaffolding based on semantic analysis of text documents. 43rd Annual Congress of the Nordic Educational Research Association (NERA; 2015-03-04 - 2015-03-06
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45 Murad, Hani; Mørch, Anders Irving; Herstad, Jo; Seibt, Sjur; Kjelling, Morten Oveson.
Monoplant: Developing an Innovative CSCL Application for Teaching Photosynthesis Using Multiple Representations. I: Exploring the Material Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 2015. : International Society of the Learning Sciences (ISLS) 2015 ISBN 978-0-9903550-6-9. p. 817-818
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46 Mørch, Anders Irving.
Ready-to-hand information and computer-mediated activity: Challenges, opportunities, and methods. CEUR Workshop Proceedings 2015 ;Volume 1641. p. 17-21
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47 Mørch, Anders Irving.
Social media in the workplace. I: The SAGE Encyclopedia of Educational Technology. Sage Publications 2015 ISBN 978-1-4522-5822-5. p. 667-669
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48 Mørch, Anders Irving; Engeness, Irina.
Læremidler og arbeidsformer i prosessorientert skriving. Oslo: Utdanningsdirektoratet 2015 86 p.
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49 Mørch, Anders Irving; Hartley, Melissa D.; Caruso, Valentina.
Teaching Interpersonal Problem Solving Skills Using Roleplay in a 3D Virtual World for Special Education: A Case Study in Second Life. I: Proceedings IEEE 15th International Conference on Advanced Learning Technologies (ICALT 2015). IEEE 2015 ISBN 978-1-4673-7333-3. p. 464-468
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50 Mørch, Anders Irving; Mifsud, Louise; Engen, Bård Ketil.
Problembasert læring i synkrone læringsomgivelser: Pilot i Second Life. IKT OG LÆRING INNENFOR HØYERE UTDANNING; 2015-06-03 - 2015-06-03
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