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Showing results 1-12 of 12
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2019
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1. |
Zhu, Meng; Wang, Alf Inge. Model-driven Game Development: A Literature Review. ACM Computing Surveys 2019 ;Volume 52.(6) p. 123:1-123:32 NTNU
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2018
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2. |
Zhu, Meng; Wang, Alf Inge. RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game. I: Advances in Computer Entertainment Technology (ACE) 2017. Springer 2018 ISBN 978-3-319-76269-2. p. 868-881 NTNU
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2017
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3. |
Yuan, Jiangping; Yu, Zhaohui; Chen, Guangxue; Zhu, Meng; Gao, Yanfei. Large-size color models visualization under 3D paper-based printing. Rapid prototyping journal 2017 ;Volume 23.(5) p. 911-918 NTNU
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2016
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4. |
Wang, Alf Inge; Zhu, Meng; Sætre, Rune. The Effect of Digitizing and Gamifying Quizzing in Classrooms. The 10th European Conference on Games Based Learning; 2016-10-06 - 2016-10-07 NTNU
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Wang, Alf Inge; Zhu, Meng; Sætre, Rune. The Effect of Digitizing and Gamifying Quizzing in Classrooms. I: Proceedings of The 10th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited 2016 ISBN 978‐1‐911218‐09‐8. p. 729-737 NTNU
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Zhu, Meng; Wang, Alf Inge; Trætteberg, Hallvard. Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains. 13th International Conference On Advances In Computer Entertainment Technology; 2016-11-09 - 2016-11-12 NTNU
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2015
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7. |
Zhu, Meng. Model-Driven Game Development Addressing Architectural Diversity and Game Engine-Integration. Trondheim: NTNU grafisk senter 2015 (ISBN 978-82-326-1168-3) ;Volume 2015.Doktoravhandlinger ved NTNU(256) NTNU
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2013
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8. |
Zhu, Meng; Wang, Alf Inge; Guo, Hong. From 101 to nnn: a review and a classification of computer game architectures. Multimedia Systems 2013 ;Volume 19.(3) p. 183-197 NTNU
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2012
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9. |
Zhu, Meng; Wang, Alf Inge; Guo, Hong; Trætteberg, Hallvard. Graph of Game Worlds: New Perspectives on Video Game Architectures. Computers in Entertainment 2012 p. - NTNU
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2010
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10. |
Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Zhu, Meng. TeMPS: A Conceptual Framework for Pervasive and Social Games. 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning; 2010-04-12 - 2010-04-16 NTNU
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11. |
Wang, Alf Inge; Guo, Hong; Zhu, Meng; Akselsen, Are Sæterbø; Kristiansen, Kenneth. Survey on Attitude Towards Pervasive Games. I: Games Innovations Conference, 2010. ICE-GIC 2010. International IEEE Consumer Electronics Society's. IEEE conference proceedings 2010 ISBN 978-1-4244-4459-5. p. - NTNU
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12. |
Zhu, Meng; Wang, Alf Inge; Rolland, Øyvind. Experiences from the Development of the Pervasive Game CityZombie. I: Proceedings of the IADIS International Conference on Game and Entertainment Technologies. IADIS Press 2010 ISBN 978-972-8939-18-2. p. 131-135 NTNU
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