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Showing results 1-12 of 12

2019
1 Zhu, Meng; Wang, Alf Inge.
Model-driven Game Development: A Literature Review. ACM Computing Surveys 2019 ;Volume 52.(6) p. 123:1-123:32
NTNU Untitled
 
2018
2 Zhu, Meng; Wang, Alf Inge.
RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game. I: Advances in Computer Entertainment Technology (ACE) 2017. Springer 2018 ISBN 978-3-319-76269-2. p. 868-881
NTNU Untitled
 
2017
3 Yuan, Jiangping; Yu, Zhaohui; Chen, Guangxue; Zhu, Meng; Gao, Yanfei.
Large-size color models visualization under 3D paper-based printing. Rapid prototyping journal 2017 ;Volume 23.(5) p. 911-918
NTNU Untitled
 
2016
4 Wang, Alf Inge; Zhu, Meng; Sætre, Rune.
The Effect of Digitizing and Gamifying Quizzing in Classrooms. The 10th European Conference on Games Based Learning; 2016-10-06 - 2016-10-07
NTNU Untitled
 
5 Wang, Alf Inge; Zhu, Meng; Sætre, Rune.
The Effect of Digitizing and Gamifying Quizzing in Classrooms. I: Proceedings of The 10th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited 2016 ISBN 978‐1‐911218‐09‐8. p. 729-737
NTNU Untitled
 
6 Zhu, Meng; Wang, Alf Inge; Trætteberg, Hallvard.
Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains. 13th International Conference On Advances In Computer Entertainment Technology; 2016-11-09 - 2016-11-12
NTNU Untitled
 
2015
7 Zhu, Meng.
Model-Driven Game Development Addressing Architectural Diversity and Game Engine-Integration. Trondheim: NTNU grafisk senter 2015 (ISBN 978-82-326-1168-3) ;Volume 2015.Doktoravhandlinger ved NTNU(256)
NTNU Untitled
 
2013
8 Zhu, Meng; Wang, Alf Inge; Guo, Hong.
From 101 to nnn: a review and a classification of computer game architectures. Multimedia Systems 2013 ;Volume 19.(3) p. 183-197
NTNU Untitled
 
2012
9 Zhu, Meng; Wang, Alf Inge; Guo, Hong; Trætteberg, Hallvard.
Graph of Game Worlds: New Perspectives on Video Game Architectures. Computers in Entertainment 2012 p. -
NTNU Untitled
 
2010
10 Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Zhu, Meng.
TeMPS: A Conceptual Framework for Pervasive and Social Games. 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning; 2010-04-12 - 2010-04-16
NTNU Untitled
 
11 Wang, Alf Inge; Guo, Hong; Zhu, Meng; Akselsen, Are Sæterbø; Kristiansen, Kenneth.
Survey on Attitude Towards Pervasive Games. I: Games Innovations Conference, 2010. ICE-GIC 2010. International IEEE Consumer Electronics Society's. IEEE conference proceedings 2010 ISBN 978-1-4244-4459-5. p. -
NTNU Untitled
 
12 Zhu, Meng; Wang, Alf Inge; Rolland, Øyvind.
Experiences from the Development of the Pervasive Game CityZombie. I: Proceedings of the IADIS International Conference on Game and Entertainment Technologies. IADIS Press 2010 ISBN 978-972-8939-18-2. p. 131-135
NTNU Untitled