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Norsk
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Showing results 1-13 of 13
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2023
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Koniuch, Kamil; Janowski, Lucjan; de Moor, Katrien Rachel W; Wierzchon, Michal; Subramanian, Sruti. The Role of Theoretical Models in Ecologically Valid Studies: the example of a video Quality of Experience model. International Workshop on Quality of Multimedia Experience (QoMEX) 2023 p. 67-72 NTNU
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Subramanian, Sruti; de Moor, Katrien Rachel W. Age-Inclusive Design of Video Streaming Services: Integrating Insights and Design Implications. I: Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023). : Lecture Notes in Networks and Systems 2023 ISBN 978-3-031-48306-6. NTNU
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Subramanian, Sruti; de Moor, Katrien Rachel W; Fiedler, Markus; Koniuch, Kamil; Janowski, Lucjan. Towards enhancing ecological validity in user studies: a systematic review of guidelines and implications for QoE research. Quality and User Experience 2023 ;Volume 8.(6) p. - NTNU
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Subramanian, Sruti; de Moor, Katrien Rachel W; Koniuch, Kamil. Investigating Motivational Factors Influencing Users’ Consumption of Video Streaming Services: A Human Factor Perspective. I: Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023). : Lecture Notes in Networks and Systems 2023 ISBN 978-3-031-48306-6. NTNU
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2022
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De Moor, Katrien; Fiedler, Markus; Raake, Alexander; Jhunjhunwala, Ashok; Gnanasekaran, Vahiny; Subramanian, Sruti; Zinner, Thomas Erich. Towards the design and evaluation of more sustainable multimedia experiences: which role can QoE research play?. SIGMM Records 2022 ;Volume 14.(3) NTNU
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Subramanian, Sruti; De Moor, Katrien; Vereijken, Beatrix; Dahl, Yngve; Svanæs, Dag. Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame. I: 2022 IEEE 10th International Conference on Serious Games and Applications for Health (SeGAH). IEEE conference proceedings 2022 ISBN 978-1-6654-8439-8. NTNU
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2021
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Gnanasekaran, Vahiny; Fridtun, Helga Tenold; Hatlen, Herborg Kristiansen; Langøy, Mats Morgan; Syrstad, Anine; Subramanian, Sruti; De Moor, Katrien. Digital carbon footprint awareness among digital natives: an exploratory study. NIKT: Norsk IKT-konferanse for forskning og utdanning 2021 NTNU
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Subramanian, Sruti. Designing movement based interactive technology supporting balance training in older adults. : NTNU Trondheim 2021 (ISBN 978-82-326-5291-4) 183 p. NTNU
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Subramanian, Sruti; Skjæret-Maroni, Nina; Dahl, Yngve. Systematic Review of Design Guidelines for Full-Body Interactive Games. Interacting with computers 2021 p. 367-406 NTNU
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Svanæs, Dag; Lyngby, Andreas Schatvet; Bärnholt, Magnus; Røsand, Terje; Subramanian, Sruti. UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine.. I: Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments. 15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II. Springer 2021 ISBN 978-3-030-78091-3. p. 378-388 NTNU
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2020
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Subramanian, Sruti; Dahl, Yngve; Vereijken, Beatrix; Svanæs, Dag. ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults. I: OZCHI'20: Proceedings of the 32nd Australian Conference on Human-Computer-Interaction. ACM Publications 2020 ISBN 978-1-4503-8975-4. p. 233-244 NTNU
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2019
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Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag. Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame. Games for Health Journal 2019 ;Volume 9.(1) p. - NTNU
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Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag. Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame. I: 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH). IEEE conference proceedings 2019 ISBN 978-1-7281-0300-6. NTNU
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