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2022
1 Matjeka, Louise Petersen; Svanæs, Dag; Wang, Alf Inge.
Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown. Frontiers in Computer Science 2022 ;Volum 4.
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2 Matjeka, Louise Petersen; Wang, Alf Inge.
Paraphernalia – Game Mechanics Facilitating Bodily Movement and Play. Association for Computing Machinery (ACM) 2022 (ISBN 9781450391566)
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3 Soria Campo, Aaron; Wang, Alf Inge; Moholdt, Trine; Berg, Jonathan.
Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming. Frontiers in Sports and Active Living 2022 ;Volum 4. s. -
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4 Tahir, Rabail; Wang, Alf Inge.
Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach. Behaviour and Information Technology 2022 s. 1-29
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5 Wang, Alf Inge; Ramampiaro, Heri; Javorovic, Benedikt Erikstad J; Jaccheri, Maria Letizia.
Når instituttet feirer jubileum er det inkluderingen de vil trekke fram. https://www.universitetsavisa.no/alf-inge-wang-heri-ramampia [Avis] 2022-11-23
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2021
6 Berg, Jonathan; Haugen, Guri; Wang, Alf Inge; Moholdt, Trine.
High-intensity exergaming for improved cardiorespiratory fitness: A randomised, controlled trial. European Journal of Sport Science (EJSS) 2021 s. 1-11
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7 Berg, Jonathan.
A cycling exergaming platform to improve cardiorespiratory fitness and encourage independent exercise behaviour among adults. : NTNU 2021 (ISBN 978-82-326-5712-4) 123 s. Doktoravhandlinger ved NTNU(304)
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8 Pireva, Krenare; Tahir, Rabail; Wang, Alf Inge; Imran, Ali Shariq.
Game-based digital quiz as a tool for improving students’ engagement and learning in online lectures. IEEE Access 2021 ;Volum 9. s. 91220-91234
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9 Wang, Alf Inge.
Systematic literature review on health effects of playing Pokémon Go. Entertainment Computing 2021 ;Volum 38. s. -
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10 Wang, Alf Inge; Nordmark, Njål.
Survey on Software Architecture, Creativity, and Game Technology. I: Software Engineering Perspectives in Computer Game Development. CRC Press 2021 ISBN 9781138503786. s. 253-278
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11 Wang, Alf Inge; Skjervold, Audun.
Health and Social Impacts of Playing Pokémon Go on Various Player Groups. Entertainment Computing 2021 ;Volum 39. s. -
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2020
12 Berg, Jonathan; Wang, Alf Inge; Lydersen, Stian; Moholdt, Trine.
Can Gaming Get You Fit?. Frontiers in Physiology 2020
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13 Tahir, Rabail; Wang, Alf Inge.
Codifying Game-Based Learning: Development and Application of LEAGUE Framework for Learning games. Electronic Journal of e-Learning 2020 ;Volum 18.(1) s. 69-87
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14 Tahir, Rabail; Wang, Alf Inge.
Transforming a Theoretical Framework to Design Cards: LEAGUE Ideation Toolkit for Game-Based Learning Design. Sustainability 2020 ;Volum 12.
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15 Berg, Jonathan; Wang, Alf Inge; Moholdt, Trine Tegdan.
Cardiometabolic Effects Of Free Access To An Exergame In Inactive Adults: A Randomized Controlled Trial. ACSM 2020 Virtual Experience; 2020-06-17 - 2020-12-31
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16 Berg, Jonathan; Wang, Alf Inge; Moholdt, Trine Tegdan.
Cardiometabolic Effects Of Free Access To An Exergame In Inactive Adults: A Randomized Controlled Trial. Medicine & Science in Sports & Exercise 2020 ;Volum 52.(7S) s. 447-447
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17 Wang, Alf Inge; Tahir, Rabail.
The effect of using Kahoot! for learning - A literature review. Computers & Education 2020 ;Volum 149.
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2019
18 Tahir, Rabail; Wang, Alf Inge.
Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children. Lecture Notes in Computer Science (LNCS) 2019 ;Volum 11568 LNCS. s. 70-89
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19 Tahir, Rabail; Wang, Alf Inge.
How to Evaluate Educational Games With Refugee Children: Methodological Aspects and Lessons Learned From EduApp4syria. Proceedings of the European Conference on Games Based Learning (ECGBL) 2019 s. 722-730
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20 Tahir, Rabail; Wang, Alf Inge.
Insights into Design of Educational Games: Comparative Analysis of Design Models. I: Proceedings of the Future Technologies Conference (FTC) 2018. Springer Nature 2019 ISBN 978-3-030-02685-1. s. -
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21 Wang, Alf Inge.
Jumble vs. Quiz - Evaluation of Two Different Types of Games in Kahoot!. Proceedings of the European Conference on Games Based Learning (ECGBL) 2019 s. 775-783
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22 Wang, Alf Inge; Sætre, Rune; Rydland, Terje; Dahl, Yngve.
Evaluation of Interactive and Gamified Approaches for Teaching ICT Theory - A Study of PowerPoint, Sembly, and Kahoot!. Proceedings of the European Conference on Games Based Learning (ECGBL) 2019 s. 784-792
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23 Zhu, Meng; Wang, Alf Inge.
Model-driven Game Development: A Literature Review. ACM Computing Surveys 2019 ;Volum 52.(6) s. 123:1-123:32
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2018
24 Guo, Hong; Gao, Shang; Trætteberg, Hallvard; Wang, Alf Inge; Jaccheri, Maria Letizia.
Ontology-Based Domain Analysis for Model Driven Pervasive Game Development. Information 2018 ;Volum 9.(5) s. 1-21
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25 Tahir, Rabail; Wang, Alf Inge.
Codifying game-based learning: The league framework for evaluation. Proceedings of the European Conference on Games Based Learning (ECGBL) 2018 ;Volum 2018-October. s. 677-686
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26 Wang, Alf Inge; Hagen, Kristoffer; Høivik, Torbjørn; Olsen, Gaute Meek.
Evaluation of the Game Exermon – A Strength Exergame Inspired by Pokémon Go. I: Advances in Computer Entertainment Technology (ACE) 2017. Springer 2018 ISBN 978-3-319-76269-2. s. 384-405
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27 Zhu, Meng; Wang, Alf Inge.
RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game. I: Advances in Computer Entertainment Technology (ACE) 2017. Springer 2018 ISBN 978-3-319-76269-2. s. 868-881
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2017
28 Jaccheri, Maria Letizia; Wang, Alf Inge; Ask, Kristine; Petersen, Sobah Abbas; Brend, Kristina.
Women and computer games (workshops and tutorials). Lecture Notes in Computer Science (LNCS) 2017 ;Volum 10507 LNCS. s. 510-512
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29 Moholdt, Trine; Weie, Stian; Chorianopoulos, Konstantinos; Wang, Alf Inge; Hagen, Kristoffer.
Exergaming can be an innovative way of enjoyable high-intensity interval training.. BMJ Open sport & exercise medicine 2017 ;Volum 3. s. 1-7
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30 Tahir, Rabail; Wang, Alf Inge.
State of the art in Game Based Learning: Dimensions for Evaluating Educational Games. I: Proceedings of the 11th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited 2017 ISBN 978-1-911218-56-2. s. 641-650
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31 Wang, Alf Inge; Hoang, Tintin Trong.
Reaction vs. Completeness in Game-Based Learning: Comparing two Game Modes in a Game-Based Student Response System. I: Proceedings of the 11th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited 2017 ISBN 978-1-911218-56-2. s. 736-743
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2016
32 Hagen, Kristoffer; Chorianopoulos, Konstantinos; Wang, Alf Inge; Jaccheri, Maria Letizia; Weie, Stian.
Gameplay as Exercise. I: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16), Santa Clara, California, USA — May 07 - 12, 2016. Association for Computing Machinery (ACM) 2016 ISBN 978-1-4503-3362-7. s. 1872-1878
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33 Wang, Alf Inge; Forberg, Stian; Øye, Jon Kjetil.
Knowledge war: A pervasive multiplayer role-playing learning game. Proceedings of the European Conference on Games Based Learning (ECGBL) 2016 ;Volum 2016-January. s. 747-755
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34 Wang, Alf Inge; Lieberoth, Andreas.
The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using kahoot!. Proceedings of the European Conference on Games Based Learning (ECGBL) 2016 ;Volum 2016-January. s. 738-746
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35 Wang, Alf Inge; Zhu, Meng; Sætre, Rune.
The Effect of Digitizing and Gamifying Quizzing in Classrooms. The 10th European Conference on Games Based Learning; 2016-10-06 - 2016-10-07
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36 Wang, Alf Inge; Zhu, Meng; Sætre, Rune.
The Effect of Digitizing and Gamifying Quizzing in Classrooms. I: Proceedings of The 10th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited 2016 ISBN 978‐1‐911218‐09‐8. s. 729-737
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37 Zhu, Meng; Wang, Alf Inge; Trætteberg, Hallvard.
Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains. 13th International Conference On Advances In Computer Entertainment Technology; 2016-11-09 - 2016-11-12
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2015
38 Guo, Hong; Gao, Shang; Krogstie, John; Trætteberg, Hallvard; Wang, Alf Inge.
An evaluation of ontology based domain analysis for model driven development. International Journal on Semantic Web and Information Systems (IJSWIS) 2015 ;Volum 11.(4) s. 41-63
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39 Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Gao, Shang.
A Workflow for Model Driven Game Development. I: Proceedings of the 2015 IEEE 19th International Enterprise Distributed Object Computing Conference. IEEE Press 2015 ISBN 978-1-4673-9203-7. s. 94-103
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40 Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Gao, Shang; Jaccheri, Maria Letizia.
Lessons from Practicing an Adapted Model Driven Approach in Game Development.. I: Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 ISBN 978-3-319-24588-1. s. 451-456-
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41 Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Gao, Shang; Jaccheri, Maria Letizia.
RealCoins: A Case Study of Enhanced Model Driven Development for Pervasive Games. International Journal of Multimedia and Ubiquitous Engineering 2015 ;Volum 10.(5) s. 395-410
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42 Hagen, Kristoffer; Weie, Stian; Chorianopoulos, Konstantinos; Wang, Alf Inge; Jaccheri, Maria Letizia.
Pedal Tanks: A Multiplayer Exergame Based on Teamwork and Competition. I: Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 ISBN 978-3-319-24588-1. s. 539-545
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43 Wang, Alf Inge.
The wear out effect of a game-based student response system. Computers & Education 2015 ;Volum 82. s. 217-227
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44 Wang, Alf Inge; Asplem, Mari Hansen; Aasbakken, Mia; Jaccheri, Maria Letizia.
Game-Based Interactive Campaign Using Motion-Sensing Technology. I: Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 ISBN 978-3-319-24588-1. s. 195-208
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45 Wang, Alf Inge; Asplem, Mari Hansen; Aasbakken, Mia; Jaccheri, Maria Letizia.
Game-based interactive campaign using motion-sensing technology. Lecture Notes in Computer Science (LNCS) 2015 ;Volum 9353. s. 195-208
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46 Wang, Alf Inge; Gonzalez Ibanez, Jose de Jesus L..
Learning Recycling From Playing A Kinect Game. International Journal of Games Based Learning 2015 ;Volum 5.(3) s. 25-44
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47 Wang, Alf Inge; Nordmark, Njål.
Software Architectures and the Creative Processes in Game Development. I: Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 ISBN 978-3-319-24588-1. s. 272-285
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48 Wang, Alf Inge; Wu, Bian.
Use of Game Development in Computer Science and Software Engineering Education. I: Computer Games and Software Engineering. CRC Press 2015 ISBN 9781482226683. s. 31-58
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2014
49 Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Gao, Shang.
PerGO: An Ontology towards Model Driven Pervasive Game Development. Lecture Notes in Computer Science (LNCS) 2014 ;Volum 8842. s. 651-654
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2013
50 Cooper, Kendra M.L.; Scacchi, Walt; Wang, Alf Inge.
3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change. IEEE Press 2013 (ISBN 97814673-6263-4) 100 s.
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