2022
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1. |
Matjeka, Louise Petersen; Svanæs, Dag; Wang, Alf Inge. Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown. Frontiers in Computer Science 2022 ;Volum 4. NTNU
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2. |
Matjeka, Louise Petersen; Wang, Alf Inge. Paraphernalia – Game Mechanics Facilitating Bodily Movement and Play. Association for Computing Machinery (ACM) 2022 (ISBN 9781450391566) NTNU
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3. |
Soria Campo, Aaron; Wang, Alf Inge; Moholdt, Trine; Berg, Jonathan. Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming. Frontiers in Sports and Active Living 2022 ;Volum 4. s. - NTNU STO
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4. |
Tahir, Rabail; Wang, Alf Inge. Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach. Behaviour and Information Technology 2022 s. 1-29 NTNU
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5. |
Wang, Alf Inge; Ramampiaro, Heri; Javorovic, Benedikt Erikstad J; Jaccheri, Maria Letizia. Når instituttet feirer jubileum er det inkluderingen de vil trekke fram. https://www.universitetsavisa.no/alf-inge-wang-heri-ramampia [Avis] 2022-11-23 NTNU
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2021
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6. |
Berg, Jonathan; Haugen, Guri; Wang, Alf Inge; Moholdt, Trine. High-intensity exergaming for improved cardiorespiratory fitness: A randomised, controlled trial. European Journal of Sport Science (EJSS) 2021 s. 1-11 STO NTNU
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7. |
Berg, Jonathan. A cycling exergaming platform to improve cardiorespiratory fitness and encourage independent exercise behaviour among adults. : NTNU 2021 (ISBN 978-82-326-5712-4) 123 s. Doktoravhandlinger ved NTNU(304) NTNU
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8. |
Pireva, Krenare; Tahir, Rabail; Wang, Alf Inge; Imran, Ali Shariq. Game-based digital quiz as a tool for improving students’ engagement and learning in online lectures. IEEE Access 2021 ;Volum 9. s. 91220-91234 NTNU
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9. |
Wang, Alf Inge. Systematic literature review on health effects of playing Pokémon Go. Entertainment Computing 2021 ;Volum 38. s. - NTNU
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10. |
Wang, Alf Inge; Nordmark, Njål. Survey on Software Architecture, Creativity, and Game Technology. I: Software Engineering Perspectives in Computer Game Development. CRC Press 2021 ISBN 9781138503786. s. 253-278 NTNU
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11. |
Wang, Alf Inge; Skjervold, Audun. Health and Social Impacts of Playing Pokémon Go on Various Player Groups. Entertainment Computing 2021 ;Volum 39. s. - NTNU
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2020
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12. |
Berg, Jonathan; Wang, Alf Inge; Lydersen, Stian; Moholdt, Trine. Can Gaming Get You Fit?. Frontiers in Physiology 2020 NTNU STO
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13. |
Tahir, Rabail; Wang, Alf Inge. Codifying Game-Based Learning: Development and Application of LEAGUE Framework for Learning games. Electronic Journal of e-Learning 2020 ;Volum 18.(1) s. 69-87 NTNU
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14. |
Tahir, Rabail; Wang, Alf Inge. Transforming a Theoretical Framework to Design Cards: LEAGUE Ideation Toolkit for Game-Based Learning Design. Sustainability 2020 ;Volum 12. NTNU
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15. |
Berg, Jonathan; Wang, Alf Inge; Moholdt, Trine Tegdan. Cardiometabolic Effects Of Free Access To An Exergame In Inactive Adults: A Randomized Controlled Trial. ACSM 2020 Virtual Experience; 2020-06-17 - 2020-12-31 NTNU STO
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16. |
Berg, Jonathan; Wang, Alf Inge; Moholdt, Trine Tegdan. Cardiometabolic Effects Of Free Access To An Exergame In Inactive Adults: A Randomized Controlled Trial. Medicine & Science in Sports & Exercise 2020 ;Volum 52.(7S) s. 447-447 NTNU STO
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17. |
Wang, Alf Inge; Tahir, Rabail. The effect of using Kahoot! for learning - A literature review. Computers & Education 2020 ;Volum 149. NTNU
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2019
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18. |
Tahir, Rabail; Wang, Alf Inge. Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children. Lecture Notes in Computer Science (LNCS) 2019 ;Volum 11568 LNCS. s. 70-89 NTNU
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19. |
Tahir, Rabail; Wang, Alf Inge. How to Evaluate Educational Games With Refugee Children: Methodological Aspects and Lessons Learned From EduApp4syria. Proceedings of the European Conference on Games Based Learning (ECGBL) 2019 s. 722-730 NTNU
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20. |
Tahir, Rabail; Wang, Alf Inge. Insights into Design of Educational Games: Comparative Analysis of Design Models. I: Proceedings of the Future Technologies Conference (FTC) 2018. Springer Nature 2019 ISBN 978-3-030-02685-1. s. - NTNU
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21. |
Wang, Alf Inge. Jumble vs. Quiz - Evaluation of Two Different Types of Games in Kahoot!. Proceedings of the European Conference on Games Based Learning (ECGBL) 2019 s. 775-783 NTNU
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22. |
Wang, Alf Inge; Sætre, Rune; Rydland, Terje; Dahl, Yngve. Evaluation of Interactive and Gamified Approaches for Teaching ICT Theory - A Study of PowerPoint, Sembly, and Kahoot!. Proceedings of the European Conference on Games Based Learning (ECGBL) 2019 s. 784-792 NTNU
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23. |
Zhu, Meng; Wang, Alf Inge. Model-driven Game Development: A Literature Review. ACM Computing Surveys 2019 ;Volum 52.(6) s. 123:1-123:32 NTNU
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2018
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24. |
Guo, Hong; Gao, Shang; Trætteberg, Hallvard; Wang, Alf Inge; Jaccheri, Maria Letizia. Ontology-Based Domain Analysis for Model Driven Pervasive Game Development. Information 2018 ;Volum 9.(5) s. 1-21 NTNU
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25. |
Tahir, Rabail; Wang, Alf Inge. Codifying game-based learning: The league framework for evaluation. Proceedings of the European Conference on Games Based Learning (ECGBL) 2018 ;Volum 2018-October. s. 677-686 NTNU
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26. |
Wang, Alf Inge; Hagen, Kristoffer; Høivik, Torbjørn; Olsen, Gaute Meek. Evaluation of the Game Exermon – A Strength Exergame Inspired by Pokémon Go. I: Advances in Computer Entertainment Technology (ACE) 2017. Springer 2018 ISBN 978-3-319-76269-2. s. 384-405 NTNU
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27. |
Zhu, Meng; Wang, Alf Inge. RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game. I: Advances in Computer Entertainment Technology (ACE) 2017. Springer 2018 ISBN 978-3-319-76269-2. s. 868-881 NTNU
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2017
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28. |
Jaccheri, Maria Letizia; Wang, Alf Inge; Ask, Kristine; Petersen, Sobah Abbas; Brend, Kristina. Women and computer games (workshops and tutorials). Lecture Notes in Computer Science (LNCS) 2017 ;Volum 10507 LNCS. s. 510-512 NTNU SINTEF
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29. |
Moholdt, Trine; Weie, Stian; Chorianopoulos, Konstantinos; Wang, Alf Inge; Hagen, Kristoffer. Exergaming can be an innovative way of enjoyable high-intensity interval training.. BMJ Open sport & exercise medicine 2017 ;Volum 3. s. 1-7 NTNU
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30. |
Tahir, Rabail; Wang, Alf Inge. State of the art in Game Based Learning: Dimensions for Evaluating Educational Games. I: Proceedings of the 11th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited 2017 ISBN 978-1-911218-56-2. s. 641-650 NTNU
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31. |
Wang, Alf Inge; Hoang, Tintin Trong. Reaction vs. Completeness in Game-Based Learning: Comparing two Game Modes in a Game-Based Student Response System. I: Proceedings of the 11th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited 2017 ISBN 978-1-911218-56-2. s. 736-743 NTNU
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2016
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32. |
Hagen, Kristoffer; Chorianopoulos, Konstantinos; Wang, Alf Inge; Jaccheri, Maria Letizia; Weie, Stian. Gameplay as Exercise. I: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16), Santa Clara, California, USA — May 07 - 12, 2016. Association for Computing Machinery (ACM) 2016 ISBN 978-1-4503-3362-7. s. 1872-1878 NTNU
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33. |
Wang, Alf Inge; Forberg, Stian; Øye, Jon Kjetil. Knowledge war: A pervasive multiplayer role-playing learning game. Proceedings of the European Conference on Games Based Learning (ECGBL) 2016 ;Volum 2016-January. s. 747-755 NTNU
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34. |
Wang, Alf Inge; Lieberoth, Andreas. The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using kahoot!. Proceedings of the European Conference on Games Based Learning (ECGBL) 2016 ;Volum 2016-January. s. 738-746 NTNU
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35. |
Wang, Alf Inge; Zhu, Meng; Sætre, Rune. The Effect of Digitizing and Gamifying Quizzing in Classrooms. The 10th European Conference on Games Based Learning; 2016-10-06 - 2016-10-07 NTNU
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36. |
Wang, Alf Inge; Zhu, Meng; Sætre, Rune. The Effect of Digitizing and Gamifying Quizzing in Classrooms. I: Proceedings of The 10th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited 2016 ISBN 978‐1‐911218‐09‐8. s. 729-737 NTNU
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37. |
Zhu, Meng; Wang, Alf Inge; Trætteberg, Hallvard. Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains. 13th International Conference On Advances In Computer Entertainment Technology; 2016-11-09 - 2016-11-12 NTNU
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2015
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38. |
Guo, Hong; Gao, Shang; Krogstie, John; Trætteberg, Hallvard; Wang, Alf Inge. An evaluation of ontology based domain analysis for model driven development. International Journal on Semantic Web and Information Systems (IJSWIS) 2015 ;Volum 11.(4) s. 41-63 NTNU
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39. |
Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Gao, Shang. A Workflow for Model Driven Game Development. I: Proceedings of the 2015 IEEE 19th International Enterprise Distributed Object Computing Conference. IEEE Press 2015 ISBN 978-1-4673-9203-7. s. 94-103 NTNU
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40. |
Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Gao, Shang; Jaccheri, Maria Letizia. Lessons from Practicing an Adapted Model Driven Approach in Game Development.. I: Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 ISBN 978-3-319-24588-1. s. 451-456- NTNU
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41. |
Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Gao, Shang; Jaccheri, Maria Letizia. RealCoins: A Case Study of Enhanced Model Driven Development for Pervasive Games. International Journal of Multimedia and Ubiquitous Engineering 2015 ;Volum 10.(5) s. 395-410 NTNU
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42. |
Hagen, Kristoffer; Weie, Stian; Chorianopoulos, Konstantinos; Wang, Alf Inge; Jaccheri, Maria Letizia. Pedal Tanks: A Multiplayer Exergame Based on Teamwork and Competition. I: Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 ISBN 978-3-319-24588-1. s. 539-545 NTNU
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43. |
Wang, Alf Inge. The wear out effect of a game-based student response system. Computers & Education 2015 ;Volum 82. s. 217-227 NTNU
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44. |
Wang, Alf Inge; Asplem, Mari Hansen; Aasbakken, Mia; Jaccheri, Maria Letizia. Game-Based Interactive Campaign Using Motion-Sensing Technology. I: Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 ISBN 978-3-319-24588-1. s. 195-208 NTNU
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45. |
Wang, Alf Inge; Asplem, Mari Hansen; Aasbakken, Mia; Jaccheri, Maria Letizia. Game-based interactive campaign using motion-sensing technology. Lecture Notes in Computer Science (LNCS) 2015 ;Volum 9353. s. 195-208 NTNU
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46. |
Wang, Alf Inge; Gonzalez Ibanez, Jose de Jesus L.. Learning Recycling From Playing A Kinect Game. International Journal of Games Based Learning 2015 ;Volum 5.(3) s. 25-44 NTNU
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47. |
Wang, Alf Inge; Nordmark, Njål. Software Architectures and the Creative Processes in Game Development. I: Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer 2015 ISBN 978-3-319-24588-1. s. 272-285 NTNU
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48. |
Wang, Alf Inge; Wu, Bian. Use of Game Development in Computer Science and Software Engineering Education. I: Computer Games and Software Engineering. CRC Press 2015 ISBN 9781482226683. s. 31-58 NTNU
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2014
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49. |
Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Gao, Shang. PerGO: An Ontology towards Model Driven Pervasive Game Development. Lecture Notes in Computer Science (LNCS) 2014 ;Volum 8842. s. 651-654 NTNU
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2013
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50. |
Cooper, Kendra M.L.; Scacchi, Walt; Wang, Alf Inge. 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change. IEEE Press 2013 (ISBN 97814673-6263-4) 100 s. NTNU
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